Coding
2008.Aug.15, 07:42 AM
Coding
Post: #1
I find it an added benefit now that we can see the average damage & resistance but it leads to the following question.

How can my resistance be so low compared to my opponent (tot or ave), when I rank 25 levels ahead in that statistic? If my resistance is the same or higher, should I not resist the same or higher?

It should not matter who hits me,( hypothetically), my resistance should be a % of the damage done, no matter what the damage is. To hit, it's their Acc vs. my Dex. Once they have hit, my resistance should be applied, & it should be a constant rate, not fluctuating wildly from huge to next to none. :roll:
2008.Aug.15, 07:46 AM
 
Post: #2
If things didn't fluctuate wildly this game would be incredibly boring.
2008.Aug.15, 07:50 AM
 
Post: #3
What he said.
2008.Aug.15, 07:50 AM
 
Post: #4
grabtindy Wrote:If things didn't fluctuate wildly this game would be incredibly boring.

Totally agree, randomness is good!
2008.Aug.15, 07:51 AM
 
Post: #5
Quote:Totally agree, randomness is good!


I second that OR third dang you guys post fast

But their is one that they fear. In their tongue it is nova-king, DRAGONBORN!
2008.Aug.15, 07:58 AM
 
Post: #6
Things fluctuate too wildly as of late, and way too often imo

Dont know about you guys but Im tired of getting hammered by people I usually crush
2008.Aug.15, 08:13 AM
 
Post: #7
Sounds like you need to unequip your purse.
2008.Aug.15, 08:13 AM
 
Post: #8
some stats are way more important than res

doh
2008.Aug.15, 08:18 AM
 
Post: #9
grabtindy Wrote:Sounds like you need to unequip your purse.

Very funny.
2008.Aug.15, 08:18 AM
 
Post: #10
my purse is a unique item and I will never unequip it. Its comparable to the ARES girdle.