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Coding - Printable Version

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Coding - vInDicaTed - 2008.Aug.15 07:42 AM

I find it an added benefit now that we can see the average damage & resistance but it leads to the following question.

How can my resistance be so low compared to my opponent (tot or ave), when I rank 25 levels ahead in that statistic? If my resistance is the same or higher, should I not resist the same or higher?

It should not matter who hits me,( hypothetically), my resistance should be a % of the damage done, no matter what the damage is. To hit, it's their Acc vs. my Dex. Once they have hit, my resistance should be applied, & it should be a constant rate, not fluctuating wildly from huge to next to none. :roll:


- grabtindy - 2008.Aug.15 07:46 AM

If things didn't fluctuate wildly this game would be incredibly boring.


- Marlo - 2008.Aug.15 07:50 AM

What he said.


- TheMace - 2008.Aug.15 07:50 AM

grabtindy Wrote:If things didn't fluctuate wildly this game would be incredibly boring.

Totally agree, randomness is good!


- Mock8800 - 2008.Aug.15 07:51 AM

Quote:Totally agree, randomness is good!


I second that OR third dang you guys post fast


- DebbiePinson - 2008.Aug.15 07:58 AM

Things fluctuate too wildly as of late, and way too often imo

Dont know about you guys but Im tired of getting hammered by people I usually crush


- grabtindy - 2008.Aug.15 08:13 AM

Sounds like you need to unequip your purse.


- Punisher - 2008.Aug.15 08:13 AM

some stats are way more important than res


- Marlo - 2008.Aug.15 08:18 AM

grabtindy Wrote:Sounds like you need to unequip your purse.

Very funny.


- DebbiePinson - 2008.Aug.15 08:18 AM

my purse is a unique item and I will never unequip it. Its comparable to the ARES girdle.