Druchii Wrote:I saw an idea today in the forums which I thought could be improved, so here is my attempt at it.
A turf, is a city block or something, can generate 300$ a day.
When you purchase a gang with 3 slots you get a opening turf 9 spaces, 3 for each gang slot. When you upgrade the gang you get 2 more turfs until you reach 10 slots, after that you are down to 1 turf each gang member slot.
And if you purchase a gang addon called "Drive-By Cars" you can steal 1 turf from another gang when you war them.
Meaning when a gang has lost enough wars against gangs with "Drive By Cars" then your gang seizes to be productive. And one would have to commit PVP warring aswell to assure you dont lose the gang wars, since its daily income at stake.
And the number of gang "Drive by cars" decide how many turfs you can steal, 10 turfs maybe each car.
Sound silly or good? I think this would give the gang war system we have now more meaning.
You know this is an interesting concept. Would def give more meaning to wars, possibly encouraging people to fight back. Right now it doesnt matter who we declare on, without any kind of repercussions few gangs actually make an attempt to defend against/ attack the opposing hideout.