high AP crimes
2008.Jan.03, 12:49 AM
 
Post: #21
dude
2008.Jan.03, 12:50 AM
 
Post: #22
i vote we do bank crimes only towards inactives... i mean, who doesnt wanna steal some cash from the richest person in AL.. CASANOVA!!! lol
2008.Jan.03, 12:50 AM
 
Post: #23
LOL. Would take some work but it can be done. Of course for trying the initial part of the bank crime it would cost a few APs at least.
I go off on tangents when I see ideas brought up. I bet I could come up with scenarios and options/results for a casino crime or more drug crimes or others. Of course the pimping or slut crimes would be a straight success or failure. You either score cash or the undercover cops catch you. Then again for that option you can always try to have your ho bribe the cops with her goods so you are not taken in. LOL
2008.Jan.03, 12:51 AM
 
Post: #24
mtngti Wrote:dude

Of course guy you would be up there with Pullo as well as a few more. Cops wouldn't stand a chance unless you stayed there too long trying to get a major score.
2008.Jan.03, 12:53 AM
 
Post: #25
Promathia19 Wrote:i vote we do bank crimes only towards inactives... i mean, who doesnt wanna steal some cash from the richest person in AL.. CASANOVA!!! lol


MUWAHAHAHA!!!!!!!!!!!! That's where the ratio of cash somebody has comes into effect. You can probably rob the bank in the district where his pad is and nobody would lose any cash at all or very very few people would lose a little. :wink:
2008.Jan.03, 09:01 AM
 
Post: #26
Scorpious, I think you are on to something here with your idea about theft from bank and players losing money. I think it would be very cool to make the game economy run full circle. For instance, in real life, your bank accounts are FDIC insured up to $100,000, anything beyond that is in danger of being potentially lost if the bank goes under or there were ever another stock market crash. So, players doing high AP crimes such as, for an example, holding up a bank, are gaining X dollars based on the crimes payout, however that money isn't "magically" created anymore, it comes out of player accounts who have exceeded the "insured" limit on their accounts, spread across players, this would only be a few dollars as you mentioned, but if there are not enough available funds to meet the minimum dollar amount of the crime, you may still succeed, but not get any financial reward. This could also be combatted by players being able to open multiple accounts, but at a fee and lower interest rate per extra account.

Similarly, holding up stores would increase prices of items bought from the game (CVS, the surplus, gun/armor stores etc) depending on what district the crimes are commited in. Even robbing homes in a certain district would cause property values to drop or increase depending on that areas "crime rate" or lack there of. You could even go so far as to take the winning/losing tracking from the casino and make crimes such as card counting, rob a casino etc then the funds for those crimes would come from the house. So all you casino addicts could just steal some of your losings back. hehe. The examples are as endless and complex as the real world economy.
2008.Jan.03, 10:12 AM
 
Post: #27
I think the reason robbing a bank is not going to be an AP crime is that currently that crime are one of the possible choices for gangs to do. Un poquito repetitive si?
2008.Jan.03, 12:47 PM
 
Post: #28
No senor. Players do not get XP for their gang's OC success. Only get cash and GPs.
2008.Jan.03, 12:56 PM
 
Post: #29
My point wasn't XP.

My understanding is that there is a want for higher payout, higher AP crimes, and from the suggestions listed most of them don't exist in any form on AL. That being said my point was bank robbery already exists. If new crimes were introduced they should be original. That's just my dos cents.
2008.Jan.03, 12:59 PM
 
Post: #30
AHHHHHH, comprende I do. Still would be OK I think because you can try it solo instead of having to rely on the rest of the gang to be active. Smile Smile Smile