Well, the old system had something that made a much stronger player gain 0 respect for beating a player much lower in level. So a 30 beating a 10 wouldn't be a gain of any respect. I like the "attack a stronger opponent, lose 0 respect if you lose" idea.
Let's look at some examples of how this would work before being absolutely for or against it....
Scenario #1 -
A gang comprising of 5 level 40s decides they are bored and start to war a gang of 20 level 30s. Normally, the level 40s have no chance of losing an individual fight. Normally the huge gang has no chance of losing a war.
Half the level 30s get hospitalized instantly. This gains 10 respect for the stronger gang. A handful of guys in the weaker gang hit some of the easier targets with combined hits. One is taken down for a gain of 5 respect. So after the first wave, the battle is +5 for the stronger guys and everyone in the large gang is in the hospital.
Then the weaker gang gets smart. They declare war. We all know how quickly hideouts can be taken down. Smack, the organized 20-member gang ends the war quickly. No more loss of respect, and they gained 40 gang points to boot. They spend the points to "repair" their respect level back to 99.
Final Result
5-Member Gang of Level 40s = 105 respect
20-Member Gang of Level 30s = 99 respect
Scenario #2
One gang comprising of nine level 10 players a one level 40 do a surprise battle on an offline gang of ten level 9s. Normally the level 10s would have an advantage, but with the level 40 they stand to destroy the other gang. In a war setting they have an even better advantage, since the other gang isn't even online.
The level 40 takes out everyone in the other gang to start off. Problem is, he gets 0 respect for this, and has to wait for 4 hours while everyone gets out of the hospital on their own.
The next wave the level 40 doesn't do anything, and the level 10s attack. They are stronger and have no problem gaining 10 respect points. They do it two more times before the other gang even logs in for a +30 respect point swing.
Then the other gang gets wind of what's going on and initially gets fed up with it and tries to scatter around the map. Individual members of their gang are picked off for another 5 points of respect.
So at this point, attackers have 135 respect, and the ambushed gang has only 65. Two of their number run out of money to jump districts, so are basically cornered. They attack 2 different opponents since they have no clue what they are doing and lose. No respect lost because they are attacking stronger guys. Then they get smart.
The gang gathers in one place and begins to smack the same opponent. Two on ones for these guys normally result in a win. They nail two of the stronger members and gain back 10 respect.
Seeing that they lost their opportunity while the other gang was offline, the two sides stalemate now until they agree to end the battle. The losers have 34 spare gang points, so spend 30 to repair their respect.
Final Result
10-Member Gang of Level 10s and one 40 = 125 respect
10-Member Gang of Level 9s = 78 respect
Scenario #3
A gang of five level-40s want to just stir things up. They declare a battle on three gangs with absolutely NO chance to defend themselves or win any type of war since they are all level 5s.
First round the level 40s strike and hospitalize every single gang member for 1000 minutes each. Crap, they don't get respect for this, so it's a waste of energy.
Final Result
Upset low levels, but no loss of anything but pride. The level 40s lost about 500 stat dev points each though since they attacked instead of trained stats. |