Official Code Change : Gang Wars
2007.Jul.10, 10:28 AM
 
Post: #111
thanks for everything Zenith!

it's gonna take a minute to get use to all this.
2007.Jul.10, 01:06 PM
 
Post: #112
i agree. thanks, zenith. however, shouldn't a hideout be hidden? it seems like there should be some reason to keep everybody from warring non-stop. It takes a lot of AP to fix a hideout and a lot of time. This really cuts into our ability to do crimes and make money. Donating seems much more necessary to making any progress now. I don't know how else someone is to keep their hideout in good shape and to have any in-game money.
2007.Jul.10, 01:12 PM
 
Post: #113
Activity is a main part of the game, unless you're constantlly in attack then you have got time to make money. Remember you don't have to repair your hideout below 50% it recovers to 51% automatically. Attacks can only be attempted when your gangs hideout has more than 50% health.
2007.Jul.10, 01:30 PM
 
Post: #114
Yeah. I guess thats a start. Is there any way that the notice that you are at war could be red like the events notices? twice now members have overlooked the little green 1
2007.Jul.10, 01:57 PM
 
Post: #115
Wars are to impersonel for me now. The old system opened dialect with the opponent. Alot of the people i talk to daily in AL are players i met through wars and the conflict it creates. Seems the emotionless new war system will alienate new players and increase drop out rate. Perhaps a new school/ old school option to war would satisfy everyone but for me i need one on one direct personal attacks to satisfy my need for ultra violence. Twisted
2007.Jul.10, 02:13 PM
 
Post: #116
Dingus I still communicate during wars - I don't see how this new code stops you from doing it :?
2007.Jul.10, 02:27 PM
 
Post: #117
Skullie, its the lack of emotions that arise from attacks that are lacking. Last week i come on line to find my gang is in a war and someone hit me. First thing i do is retaliate. Now i come on line and a war i never saw happen is over. Immediatley i look at my stats and go on like nothing happened at all, cause nothing did happen to me personaly. I can see how a passive player would like this system, but quite boring for an agressive player. Simply find a gang with no one online and defeat them if you wanna earn points. Thats not war at all its terrorism.
2007.Jul.10, 02:28 PM
 
Post: #118
Dingus Wrote:Wars are to impersonel for me now. The old system opened dialect with the opponent. Alot of the people i talk to daily in AL are players i met through wars and the conflict it creates. Seems the emotionless new war system will alienate new players and increase drop out rate. Perhaps a new school/ old school option to war would satisfy everyone but for me i need one on one direct personal attacks to satisfy my need for ultra violence. Twisted

Dingus.. u still attack the people u r at war with.. thats how u stop them from attacking ur hideout Biggrin
2007.Jul.10, 02:36 PM
 
Post: #119
I know the new code is quite different from what you are used to. I also knew I couldn't please everyone with it. But I do feel it is a better system than the old one. As for a higher drop-out rate I am not sure... our busiest 24-hour period has been the last 24 hours.

Zenith [2]
Game Creator and Admin
2007.Jul.10, 02:37 PM
 
Post: #120
Yes shade i get that. But there is no watching your opponent squirm while you pulverise them, there is no negotiations on ending a war. No shake downs, etc. ect.

Perhaps its the old dog new tricks mentality, we shall see.