TTDLv4
2011.Nov.08, 01:23 PM
RE: TTDLv4
Post: #91
(2011.Nov.08 01:09 PM)spacebird Wrote:  Gang Locale Age Level Status

would all make for great filters!

have a huge list, and just be able to sort it out nicely like the active user list huh? makes sense

FilthyMick hits Ramon Wiley for 1849 damage. Ramon Wiley resists 43 for a total of 1806 damage.
2011.Nov.08, 02:25 PM
RE: TTDLv4
Post: #92
(2011.Nov.08 01:23 PM)filthymick Wrote:  
(2011.Nov.08 01:09 PM)spacebird Wrote:  Gang Locale Age Level Status

would all make for great filters!

have a huge list, and just be able to sort it out nicely like the active user list huh? makes sense

i'd prefer a small list that would expand to a larger one depending on what you choose to filter. so, in short, no.

great idea, slayer!
2011.Nov.08, 02:27 PM
RE: TTDLv4
Post: #93
(2011.Nov.08 12:13 PM)NiteSlayer Wrote:  
(2011.Nov.08 09:44 AM)filthymick Wrote:  
(2011.Nov.07 05:24 PM)NiteSlayer Wrote:  I for one would like to see a user list that just shows inactives that you can bring up a range of user levels.

this would be a huge list. ive suggested this before

That is why I would like to pick a range of levels. Say just 35 to 45 that list should be manageable.

That's still 138 players...more than one page of the user list shows...

Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man.
2011.Nov.15, 01:34 PM
RE: TTDLv4
Post: #94
Add bot credits to the game!

4:18 pm
New! Jack Mort attacked you and lost.

4:15 pm
New! Rafal attacked you and lost.
2011.Nov.15, 02:10 PM
RE: TTDLv4
Post: #95
(2011.Nov.08 02:27 PM)Accipender Wrote:  
(2011.Nov.08 12:13 PM)NiteSlayer Wrote:  
(2011.Nov.08 09:44 AM)filthymick Wrote:  
(2011.Nov.07 05:24 PM)NiteSlayer Wrote:  I for one would like to see a user list that just shows inactives that you can bring up a range of user levels.

this would be a huge list. ive suggested this before

That is why I would like to pick a range of levels. Say just 35 to 45 that list should be manageable.

That's still 138 players...more than one page of the user list shows...

I think that having a list of inactives would only be beneficial and cause new players to not have to attack other new players that are also trying to progress. That way everyone wins and the little guys don't get discouraged that some asshole is farming the shit out of them on a regular basis to level up.

Doctor Kush ~ Forever Free up Monkhotep. ~ KUSH: Spreading the truth est. March 16, 2010. ~ BAN DREADWIND
2011.Nov.15, 11:22 PM
RE: TTDLv4
Post: #96
cheers. I love these ideas especially the tagging one about crimes almost like trophys in xbox or playstation games. fantastic Smile
2012.Feb.03, 11:25 PM
RE: TTDLv4
Post: #97
bumps.


been a while since this was on the first page.

let's play Auction Tycoon 3: Diablo Edition
(._.) ~ ︵ ┻━┻
2012.Feb.03, 11:50 PM
RE: TTDLv4
Post: #98
haha. yes it is. here we go again Smile more ideas!

You attacked and hit for 761 damage against their hideout! Too bad nobody cares!
2012.Feb.04, 12:45 AM
RE: TTDLv4
Post: #99
just combed through my thread here are most of the ideas, i left a few out though.(wondering if there's a char max)
LONG POST

also i think it'd be sweet if there was another npc gang, maybe not quite as beefy as bal, but still around and worth a decent amount of points.

I think the Bal gang should be able to hit opposing hideouts back. With considerable strength too. Those points are largely to easy IMO.

Also, how about a complete revamp on the organised crime? Something that involves the members more, I don't know, but say the members give action points into the organosed crime over the planning period, the amount of action points are put into it depends on the success of the crime?

More donator status for brand new players to keep them interested after 1 day.

Maybe a one off cash or credit bonus or extra donator days for reaching a particular level.

The ability to leave your gang if you are the president. having to find somebody to sit in your gang just to get out seems stupid. maybe a proffessianal sales office would be an idea.

The ability to leave gangs during a war but not join. In RL anybody can get up and walk from conflict (unless they are being battered of course).

Not being able to steal things from gangs that are on loan from the vault is far from reality. It would be possible to run away from a gang with an smg in my hands in RL. It states in the game rules "this is a game of criminals".

Attatchments for weapons that have stat modifiers. Upgraded sights for long range guns, grip for shotguns, sword/blade/axe sharpening, upgraded handles for better grip. all with modifiers. etc etc etc

Multiple player attacks on enemies. i.e 2/3/4/5 on 1. with a timed out link to organise and execute.. only available for same gang members. again... 2 or more people can jump 1 person in RL.

Buy protection from police, or some source,to keep an eye on somebody. if they are seen attacking you by cops the risk of being jailed goes up every time until they are finally caught and jailed for say 30/60 minutes with no escape with credits.. only gang member bust with low success rate.

gang gyms=each increase adds 1% to every person in the gangs gym gains
gang travel agent=each increase decreases travel cost by 5%
gang medic=each increase decreases time by hospitalization by 1%
gang weapons specialist=increases critical hit rate or increases hosp time

it wouldn't have to be prohibatively expensive, there could always be negative effects to each of these...
like the travel discount could hav a slight chance of Border Patrol picking you up or a hefty jail time...
or the medic could foul up, and you might get even MORE time in hosp...
just a little randomness could spice it up even more

probably should either add npc gangs for all levels of gangs to milk some, or separate gangs into two different tiers. tier a can't attack tier b. though not too sure how much i like either of those ideas, really.

The tier A/B idea might cause some of the bigger gangs to "adopt" or create "training" gangs as the use to be called...

That type of idea would have been better suited years ago when many of those types of gangs existed.. I dunno though....

I feel like something needs to change with warring/gangs, there needs to be more incentive to war for younger/smaller gangs, even the bigger gangs too i guess could create some form of rivalry again....


I don't like to say reset, as it may be a poor choice in words, but now seeing how the game has/is turning it, gangs shoulda been capped to 15-20 slots... Atleast there might be more gangs and maybe more competitiveness out there...to win a gang war you dont need the strongest players in the game, just the right active players..

I was thinking

5
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(donations)

I had an idea this mmorning, we have hardening which lowers what people hit on our gang, what about a stat that immproved our hits?

While we need other things to spend GPs on I'm kinda weary of this. Wars may go to quickly, heck Balazar may not be a challenge if a gang has a high enough assault rating (or maybe 2-3 gangs would still be needed, but not the usual 5-6). Gang wars may end up being about a quick sneak attack instead of defending players getting a chance to actually defend.

I'd say if you want better hideout hits you can up your stats/weapon/skill/career(?), do we really need the gang to do this too?

i suggest there be a "bugs" and "complaints" section added to the forum. any found bugs or complaints of the game (either person v person or general complaints of the game) be posted in said sections instead of mailing an admin.
i also suggest that forum mods post the reasoning for closing or moving a thread prior to locking or moving.

How about an official appeal system for quoting bans, requiring a majority vote from active mods to remove ban? Only works for bans due to quoting a bad post? Keep in mind i know next to nothing about coding so i dunno how difficult half of my suggestions are
Got another one, not so good, but i'm bored out of my mind waiting for people to get ready. Anywho loans from your house value. I mean i know houses aren't permanent investments, but i think we could do something like that, maybe 10% of house value? So ranch = 175k etc.

Can have short term and long term? Long term being a bit bigger like 15%. And you have to pay interest on it, miss a payment and i dunno... running low on caffeine again

Would like to see the ability to use the item vault in gangs be able to used for loaning cash for housing, giving the lender an easy way to get there money back if things go sour or the player goes inactive...

And since a lot of complaints, atleast in the past have been about retrieving lost/stolen money, why not set up a "P2P Housing loan office" that is set up in the way the item vault is where you go to the office pay a fee, and your loan is secured or is secured in a way the the person taking the money can only use it for housing...

You can also at the office transfer the interest fees for using the loan, if there is any....



that way, if you loan the money and dont go through the office, your risk, your loss, and if you cant find a way to get it back, then your screwed and you can leave the admin alone.

how about a spot that shows you your belt charge % before you attack an opponent.

how about a way to search fedjail inmates? if there already is a way to do this can someone please share this info with me?

new school class's e.g

More of the same as what we have with have different branches, one for each of the battle stats, after each class you get a xxx amount of Dev Points for that stat. Then after going so far down one or two of these paths it opens up classes for Endurance and Intelligence. After say 10 class in one battle stat it could open up a new grade of classes that once done adds a base amount on to every time you train that stat. I.E first class adds an extra .2 Dev Points for every 1 energy trained. Then each class after increase that base amount.

If you want something a bit different we could have classes that once finished increase your sucess rate with crimes, increase the amount of money you get for a crime, increase the amount of time using a stim takes of your hospital stay, Increase the amount of times you hit with weapons, add to the damage you can do with a weapon, increase your dodge rate, opens up different weapons, armour or shielding that can only be used after finishing. Gives you more experience from attacks and crimes, the list could go on really.

This is how I see it, and its just a quick thought...and I'm gonna use habitat hideout as an example

gang max cap: 20

Any gang over this limit has two options:

1) Their current hideout is reduced from 34 to 20 slots, they get a refund of the cost of slot plus an interest rate of say 15% from the day they purchased the additional slot(s). Simple cut and dry.

2) Their current hideout is reduced from 34 to 20 slots, and instead of getting all of the money back from the purchased slots, they can invest into another hideout up to as many slots as they can afford up too the max of 20. They would be entitled to any leftover money to do with what they want.

If they choose this option, they would also get the option of "reorganizing" their two hideouts gang points. So Habitat would have 600k worth of gang points to distribute between the two hideouts. This is a fair way so a "new second" gang doesnt start from scratch if the gang family chooses it doesnt want that.


For the sake of the inactive gangs above 20 slots like Dissidence and Valhalla they would automatically be thrown into option 1, unless the president comes online and specifies what they want...

let's play Auction Tycoon 3: Diablo Edition
(._.) ~ ︵ ┻━┻
2012.Feb.04, 12:47 AM
RE: TTDLv4
Post: #100
POI:

-Change pantheon of infamy to top 75 or top 100

- remove inactive players


Cipher please....

He is back....