(2011.Mar.09 03:10 AM)zenith Wrote: Would have to be a balanced trade for ranged and melee that's not hokey. So ideas would be nice.
Think edged weapons would need something to help them cut. Blunt weapons would need something to improve impact damage. Ranged weapons would have accessories for each type of weapon like recoil compensators, scopes, laser targeting, etc.
Or rather than have things tied to weapon, perhaps an application for one attack. Special rounds for range and coatings/charges for melee.
Of course making each application would require different ingredients only found through crimes and require skills to manufacture.
well while we got your attention ill put some effort into thinking up some stuff:
maybe if we had 1 or 2 attachments for each weapon type. or maybe the attachment can have a quality rating (poor, medium, high), with a smaller % chance to find higher quality attachments.
Also these attachements, or accessories should be tradeable.
Pistol - Silencer, upgraded sights
Sub-Machine Gun - Recoil surpressor, Larger clip
Rifle - Scope, Grip upgrade
Shotgun - Extra handle, Ammo holder,
Short-Bladed Melee - Poison tip (20 damage per round),
Long-Bladed Melee - Combat gloves, Dicoate adhesive
Axe - Explosive caps (put on the back of your axe, extra damage with a 10% chance?), Sharpening tools
Blunt - Electric pulse, or maybe a EMP (10% chance ranged weapons jam each round)
maybe some of these could be mixxed and matched, e.g. silencer could be used for pistols, subs, rifles. Combat gloves could be used for all melee items. etc. just so the less used wep classes dont have a lack of attachments.