Dang!! New Weapons
2010.Apr.19, 03:45 PM
RE: Dang!! New Weapons
Post: #11
(2010.Apr.19 03:14 PM)Accipender Wrote:  All the ranged...and Short-Bladed Melee. lol

Long-Bladed available now too...

Broyles Inc. CID Falchion
Broyles Inc. CID Falchionette
2010.Apr.19, 03:50 PM
RE: Dang!! New Weapons
Post: #12
(2010.Apr.19 03:45 PM)MrJones Wrote:  
(2010.Apr.19 03:14 PM)Accipender Wrote:  All the ranged...and Short-Bladed Melee. lol

Long-Bladed available now too...

Broyles Inc. CID Falchion
Broyles Inc. CID Falchionette

reading the description it seems like they should finally be decent for hideout hits similar to the axe maybe...

Condom is the glass slipper of our generation. You slip one on when you meet a stranger. You dance all night... then you throw it away. The condom, I mean, not the stranger.
2010.Apr.19, 03:52 PM
RE: Dang!! New Weapons
Post: #13
I think the lower end weapon should have a skill requirement of 7. The higher one should need like 5 more in each stat then it already has(except endurance) as well as 12 or 13 skill.
2010.Apr.19, 03:56 PM
RE: Dang!! New Weapons
Post: #14
the long blade doesn't requires skill?

Amend
2010.Apr.19, 03:56 PM
RE: Dang!! New Weapons
Post: #15
(2010.Apr.19 03:52 PM)thatthingufear Wrote:  I think the lower end weapon should have a skill requirement of 7. The higher one should need like 5 more in each stat then it already has(except endurance) as well as 12 or 13 skill.

how many people are at 12-13 in there skill tho, must take a fuck of a long time...

Condom is the glass slipper of our generation. You slip one on when you meet a stranger. You dance all night... then you throw it away. The condom, I mean, not the stranger.
2010.Apr.19, 04:00 PM
RE: Dang!! New Weapons
Post: #16
(2010.Apr.19 03:56 PM)ZeonOne Wrote:  the long blade doesn't requires skill?
neither does the short blade melee
I'm sure they will when she's done

9:42 pm
New! WilliamR (aka Punisher) attacked you and lost.


3:07 am
New! Howl attacked you and lost.
8:53 pm Conrad attacked you and lost.
2010.Apr.19, 04:04 PM
RE: Dang!! New Weapons
Post: #17
(2010.Apr.19 03:56 PM)ZeonOne Wrote:  the long blade doesn't requires skill?

Long blade never requires skill! Razz

Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man.
2010.Apr.19, 04:07 PM
RE: Dang!! New Weapons
Post: #18
(2010.Apr.19 03:56 PM)Duchbag69 Wrote:  
(2010.Apr.19 03:52 PM)thatthingufear Wrote:  I think the lower end weapon should have a skill requirement of 7. The higher one should need like 5 more in each stat then it already has(except endurance) as well as 12 or 13 skill.

how many people are at 12-13 in there skill tho, must take a frag of a long time...

Thats my point. They should have something to work towards.
2010.Apr.19, 04:08 PM
RE: Dang!! New Weapons
Post: #19
almost level 7 here. i bet if i only did weapon i'd have 10
Quote:G-Force 420EE Storm
Item Type Ranged (Shotgun)
Legality Illegal
Availability Rating 40
Concealment Rating 2
Weight (kilograms) 14.0 kg
Standard Price $1,500,000
Trade-in Value $250,000
This weapon is like nothing that has ever hit the Awakened Lands streets. The G-Force 420EE Storm is a fully automatic shotgun that can spit out 360 rounds per minute, has a multitude of projectiles, and has a range of up to 155 meters (510 feet). The G-Force 420EE Storm is extremely bulky and heavy for a shotgun, requiring substantial strength and skill to handle but the large mass greatly improves the recoil control, especially in full automatic (burst) mode. This bare-bones model is excellent for those who cannot manage expertise with shotguns required by its big brother, nor the stamina it takes to use.

explosive slugs?
This post was last modified: 2010.Apr.19 04:10 PM by johnsonhalo76.

let's play Auction Tycoon 3: Diablo Edition
(._.) ~ ︵ ┻━┻
2010.Apr.19, 04:53 PM
RE: Dang!! New Weapons
Post: #20
Well, all of the weapons are now out. Does anyone else think that there should be modifications? For instance, Conrad suggested higher stat reqs for the highest weapons, CrazyFoley has suggested a skill req for the lower and higher skill reqs for the top tier, and I have suggested a more limited release. Does anyone think that these ideas have merit, or do you have other ideas? Discuss.

Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man.