I was thinking actually about that...
How about making the modifier opponents level/your level?
At lower levels this would make a more dramatic difference- if you're beating on someone a few levels lower than you, the levels give you a massive advantage in HP alone. At higher levels, 1400 or 1450 HP- not a great difference. Lower down though, 250 or 300 is a big difference.
So if you're level 30 and hit someone on level 20 you're looking at a 33% cut in XP. Hitting someone just a level below you is around a 3.3% cut? (I think)
At level 5, hitting someone a level below you gets you a 20% cut. But the xp is so low anyway, that'd be negligible. |