I'm not a moron, I do understand that concept
But does this hold true all the way through the game?
I remember having this discussion a long time ago with Matt- we did the monte test, and came out with a definite decline in XP as you go higher.
That's what I've been expecting to happen throughout the game. But then, in the twenties, pretty much everything started to change. Up till then, by attacking people 1 or 2 levels below you, you got more XP each level. When I hit 20, and moved up to mid twenties, that suddenly stopped- it's like the XP gains got capped, everyone from lv 20-24 gives basically the same XP.
Down at lv 12-16, you'd be looking at a range of something like 90 for the 12's, through to 180 for the 16's.
Now, to turn it further on it's head, suddenly the HIGHER the level you are, the MORE xp you get from hitting the same targets... which, sorry to say, I just don't understand in light of how the rest of the game is played.
If the level 30's are hitting players lv 28 and getting like 350/400XP, that's exactly as I'd expect it. And if they hit lv 21's and got 170/180- that's also what I'd expect. But it seems hitting those high players yields around the same as a 21.
It just doesn't add up to me... that's all. I know higher levels need more XP- that's the way it's been through the whole game. But the XP for the same levelled characters has never increased as you got higher.