saintt Wrote:I agree with howl, if lets say 3 people could somehow hit together, in one combined effort attack it would be a lot better, and then attacking under fair wouldn't be needed
So if the multi-attack was implemented and the under 50% was eliminated this would be something we could all compromise on?
I was already toying with multi-attack options in the development server and it's going to be tough to sell to everyone. It would have to cost more energy than a normal attack to coordinate things, and it probably would have to be restricted to only having you benefit from members in your gang who are online and have the energy for a normal attack (as well as being in the same location). To be honest the normal attack code won't work well for this and more than likely would have to be redone or this option destined to a gang-point-spend category.
Believe me, adding bonuses for gang members with the standard attack code results in an all-or-nothing scenario. You either defeat the opponent or everyone attacking loses... which just isn't acceptable in my opinion.
Testing with a gang-point multi-attack where you spend some gang points and all active members in the location of your opponent get a group attack would result in more realistic results and keep the individual combat simple. A group of 5 could attack (say using 25 gang points and 1/3rd energy for all involved) and the defender might be able to take one or more with him before being defeated.