Endurance
2012.Aug.10, 03:10 AM
RE: Endurance
Post: #21
housing I guess, endurance is too easy to train in the gym..on those days that we can train it.

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2012.Aug.10, 08:49 AM
RE: Endurance
Post: #22
(2012.Aug.10 12:07 AM)filthymick Wrote:  
(2012.Aug.09 10:25 PM)ZeonOne Wrote:  20 mil home -> 40 mil home. It net me 10% increase in training.
40 mil home -> 80 mil home. It net me another 10% increase in training.

For endurance, every 500 dev pt = 1 extra dev pt increase per full train. @ today's price 350 per credit, 2000 credits cost $700,000.00.

basically 4 extra dev points per full train is priced around 700k? i still think putting that towards a house is a more worthwhile endeavor.

Actually, it is 700k for 1 extra dev point per full train. You need 2000 credits to get 500 dev points in endurance. So, a 15 point boost per full train would cost about 10 million.

On the other hand, a 10% boost from housing would easily be 15pt to 50pt increase per full train. (depending on your endurance).
This post was last modified: 2012.Aug.10 08:51 AM by ZeonOne.

Amend
2012.Aug.10, 03:27 PM
RE: Endurance
Post: #23
unless going for the next weapon i go with which ever is cheaper the next house or next level of endurance. untill it's more then 5 mill to the next house

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2012.Aug.10, 04:49 PM
RE: Endurance
Post: #24
That's where I'm at but its more like. To donate or not to donate. Its roughly. 3300 dev points away. Either way it will be $120 dollars or buy credits equal to $5,380,00 going at 390 a piece. Prolly just use tips to limp into it. Then upgrades!


The thing about smart mother fuckers is that sometimes, they sound like crazy mother fuckers to stupid mother fuckers - The Walking Dead, Comic # 72
2012.Aug.10, 08:32 PM
RE: Endurance
Post: #25
all i know is i had a 5 mil house, and got fantastic trains. i used that 5 mil ALL on creds and only have a 475k house. my trains now suck ass. if i didnt need the 20 end for the sb-1 i would've much rather had the 5 mil house.

FilthyMick hits Ramon Wiley for 1849 damage. Ramon Wiley resists 43 for a total of 1806 damage.
2012.Aug.11, 04:11 AM
RE: Endurance
Post: #26
(2012.Aug.10 08:32 PM)filthymick Wrote:  all i know is i had a 5 mil house, and got fantastic trains. i used that 5 mil ALL on creds and only have a 475k house. my trains now suck ass. if i didnt need the 20 end for the sb-1 i would've much rather had the 5 mil house.

Well, just crime your ass off now and get back up to the ranch if nothing else.

4:30 pm FuN2PwN attacked you and lost. Zerkin ain't easy.
2:50 pm SuP3Rn00b attacked you and lost. Zerkin still ain't easy.
13.Aug.14 SuP3R1 attacked you and lost. See above.

2012.Aug.11, 10:59 AM
RE: Endurance
Post: #27
if, theoretically, there was a new game similar to AL, what would be the best way for endurance/happiness to work?

Wu tang
2012.Aug.11, 04:19 PM
RE: Endurance
Post: #28
i think happiness should be more important for training but endurance can help increase it slightly, but give more combat rounds before a stalemate.

basically the same as is it but not make as big of a difference towards your trains. that way we can avoid 6 year discussions about which is more important.

FilthyMick hits Ramon Wiley for 1849 damage. Ramon Wiley resists 43 for a total of 1806 damage.
2012.Aug.11, 06:58 PM
RE: Endurance
Post: #29
A higher endurance stat rating also results in better results from resistance in combat.


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2012.Aug.11, 11:11 PM
RE: Endurance
Post: #30
(2012.Aug.11 06:58 PM)SuperDave Wrote:  A higher endurance stat rating also results in better results from resistance in combat.

i like this one too. its not like this here is it?

FilthyMick hits Ramon Wiley for 1849 damage. Ramon Wiley resists 43 for a total of 1806 damage.