(2009.Dec.15 12:46 PM)InPaceRequiscat Wrote: How much quantity (players) did this game go through to get the current quality it has now?
about 34000 and counting.
EDIT
Think about that. 35.3k player IDs, minus 1002 (chris, first player id) and about 300 multi accounts in fed jail. That is a guess-timate. Even it was 1300 multi account in fed jail, its 33k to get to the 600-or so players right now.
That is my other big source of info, every day at noon I have taken recently active user in last 24 hours. It follows about the same ( a little less @ 5-7% month to month)
Nothing wrong with what you're doing here, and you're right about quantity leading to quality. The cycle must repeat for the survival of any game, otherwise the game starts destroying itself from the edges: long-time players retire while newcomers never show up.
The effect is amplified even more in a game that never resets as new players must put forth even more effort to catch the older players since there are so few new players, as I am trying to do.
May try to argue that the game is getting rid of the non-elite from the beginning then, but it's also likely some potential elites are leaving as well in that batch. 100% of 10 is still less than 20% of 100.