My post from the last time you posted this thread, less than 3 months ago Wrote:granted, I don't do a ton of hosping,
could probably count on both hands the players I've hosped in 2 years of AL,
so it's not something that affects me too often,
but my thought is that the zerk hosp times are fine,
seem to be, and makes since that they're the same scale as a normal hosp attack.
I may be wrong,
but from what I understand the zerk option is there to give you added effectiveness in your attack, giving you a chance to beat someone that you would usually bite-off with, or struggle with quite a bit.
The full energy cost is for the added effectiveness in the actual attack,
not for any kind of bonus to thier hosp stay.
I can deffinately see how it'd be frustrating to spend all your energy on one attack, only to have the recipient land a good roll, and only end up in the hosp for a short time,
but unless it's a super tough opponent,
just stick to regular "Hospitalize Them"s , and only Zerk when it's a tough cookie and you need some extra pop, not to try and up a hosp stay time.
Still feel pretty much that same way.
Unless you can't beat them with a regular hosp, don't zerk.
Problem solved.
If you have to zerk in order to win, than either gym it until you don't have to anymore, or don't complain about hosp times