Endurance part 2
2009.Oct.01, 10:36 AM
RE: Endurance part 2
Post: #41
well howl that rules me out!
2009.Oct.01, 11:52 AM
RE: Endurance part 2
Post: #42
6 endurance = 0.183 per 1 energy
10 endurance = 0.228 per 1 energy
19 endurance = 0.482 per 1 energy
23.5 endurance = 0.701 per 1 energy
27.5 endurance = 1,170 per 1 energy
34.5 endurance = 1.357 per 1 energy

Most of this list was compiled using several results to get the mean average.
The results were for training in a cardboard box, no trainer with a Dstat.

The 8 level jump between 19 and 27 gave the best results, sadly the same ratio was not carried on afterwards.

19-27 gave a 2.427 x jump in trains from 0.48 to 1.17

27.5 to 34.5 the same 8 levels of end gave only a 1.16 increase in trains from 1.17 to 1.36

The credit cost for this increase to my mind is not worth the value of returns.

Hope this helps for endurance.
2009.Oct.01, 12:03 PM
RE: Endurance part 2
Post: #43
(2009.Oct.01 07:15 AM)fngMalvos Wrote:  But why not try to fit the whole equation with all the data: Happiness, End and Energy? The format Dingus posted should be enough to determine if a given equation is valid if we get a wide enough range of people.
That is the end result. I'm not sure how much Zen would frown on it though. We obviously can't get the exact one, but my current model for example is accurate to within about 2% on most of the data I have tried. I am definitely missing some elements though as some outliers are almost 5% off and I haven't tried to integrate the trainers/ donor vs non-donor numbers at this point.

I haven't posted my version just because I don't want to spoil Biff's effort. He may come up with a more accurate model using different assumptions, and I don't want to sway him to my assumptions and risk missing a factor he takes into account.
2009.Oct.01, 12:08 PM
RE: Endurance part 2
Post: #44
These results are for a cardboard box only. I would hope that as more players send me the results from the higher homes the results will reflect better that those already posted.

I am gathering results now from the 200 happiness homes. Results will follow in the next 24 hours.
2009.Oct.01, 12:48 PM
RE: Endurance part 2
Post: #45
(2009.Oct.01 12:03 PM)infinite93 Wrote:  That is the end result. I'm not sure how much Zen would frown on it though. We obviously can't get the exact one, but my current model for example is accurate to within about 2% on most of the data I have tried. I am definitely missing some elements though as some outliers are almost 5% off and I haven't tried to integrate the trainers/ donor vs non-donor numbers at this point.

I haven't posted my version just because I don't want to spoil Biff's effort. He may come up with a more accurate model using different assumptions, and I don't want to sway him to my assumptions and risk missing a factor he takes into account.

Would you mind sharing it with me? I'm curious and do agree with you after reading the Wiki that determining and posting the exact formula probably isn't something Zen would appreciate (assuming it's possible to figure it out!) I'm mainly just curious and even a rough model would help making future decisions.
2009.Oct.01, 03:26 PM
RE: Endurance part 2
Post: #46
(2009.Oct.01 11:52 AM)biffbaffboff Wrote:  6 endurance = 0.183 per 1 energy
10 endurance = 0.228 per 1 energy
19 endurance = 0.482 per 1 energy
23.5 endurance = 0.701 per 1 energy
27.5 endurance = 1,170 per 1 energy
34.5 endurance = 1.357 per 1 energy

Most of this list was compiled using several results to get the mean average.
The results were for training in a cardboard box, no trainer with a Dstat.

The 8 level jump between 19 and 27 gave the best results, sadly the same ratio was not carried on afterwards.

19-27 gave a 2.427 x jump in trains from 0.48 to 1.17

27.5 to 34.5 the same 8 levels of end gave only a 1.16 increase in trains from 1.17 to 1.36

The credit cost for this increase to my mind is not worth the value of returns.

Hope this helps for endurance.

thanks. and i was about to jump 4 levels in END today. i will hold off now and maybe hold on to that money.

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.
2009.Oct.01, 03:36 PM
RE: Endurance part 2
Post: #47
That ratio is right for the 100 happiness, i'll have results for tommorow for the 200 home and 500 home.I am also working with some in the 600 house so the results may vary who knows.

Only one way to find out.
small sample of results for 200 happiness homes

level 6 endurance average 0.276 per 1 energy
level 7 endurance average 0.288 per 1 energy
level 23 endurance average 0.830 per 1 energy
level 27 endurance average 1.275 per 1 energy
level 34 endurance average 1.575 per 1 energy
small sample 500 happiness

level 23 endurance average 1.133
level 27 endurance average 1.571
2009.Oct.01, 05:44 PM
RE: Endurance part 2
Post: #48
(2009.Oct.01 10:36 AM)Dingus Wrote:  well howl that rules me out!

me too Sad

Using your Riot Axe you hit for 4724 points of damage. XXX resists 102 for a total of 4622 damage.


steve says
chesticles?
steve says
you sure got some big chesticles, howl
2009.Oct.01, 05:48 PM
RE: Endurance part 2
Post: #49
(2009.Oct.01 03:26 PM)Conrad1103 Wrote:  
(2009.Oct.01 11:52 AM)biffbaffboff Wrote:  6 endurance = 0.183 per 1 energy
10 endurance = 0.228 per 1 energy
19 endurance = 0.482 per 1 energy
23.5 endurance = 0.701 per 1 energy
27.5 endurance = 1,170 per 1 energy
34.5 endurance = 1.357 per 1 energy

Most of this list was compiled using several results to get the mean average.
The results were for training in a cardboard box, no trainer with a Dstat.

The 8 level jump between 19 and 27 gave the best results, sadly the same ratio was not carried on afterwards.

19-27 gave a 2.427 x jump in trains from 0.48 to 1.17

27.5 to 34.5 the same 8 levels of end gave only a 1.16 increase in trains from 1.17 to 1.36

The credit cost for this increase to my mind is not worth the value of returns.

Hope this helps for endurance.

thanks. and i was about to jump 4 levels in END today. i will hold off now and maybe hold on to that money.

You know my endurance, you know my house and what trains I get with them, not that I encourage you to spend a few 100$ but why are you even considering those false % since you know how much your trains would increase by getting those 4 levels of endurance??

Its not like I'm getting better trains than you would with the same stats/housing because I'm a SV or a borg.....
2009.Oct.01, 05:53 PM
RE: Endurance part 2
Post: #50
(2009.Oct.01 05:48 PM)Thor Wrote:  
(2009.Oct.01 03:26 PM)Conrad1103 Wrote:  
(2009.Oct.01 11:52 AM)biffbaffboff Wrote:  6 endurance = 0.183 per 1 energy
10 endurance = 0.228 per 1 energy
19 endurance = 0.482 per 1 energy
23.5 endurance = 0.701 per 1 energy
27.5 endurance = 1,170 per 1 energy
34.5 endurance = 1.357 per 1 energy

Most of this list was compiled using several results to get the mean average.
The results were for training in a cardboard box, no trainer with a Dstat.

The 8 level jump between 19 and 27 gave the best results, sadly the same ratio was not carried on afterwards.

19-27 gave a 2.427 x jump in trains from 0.48 to 1.17

27.5 to 34.5 the same 8 levels of end gave only a 1.16 increase in trains from 1.17 to 1.36

The credit cost for this increase to my mind is not worth the value of returns.

Hope this helps for endurance.

thanks. and i was about to jump 4 levels in END today. i will hold off now and maybe hold on to that money.

You know my endurance, you know my house and what trains I get with them, not that I encourage you to spend a few 100$ but why are you even considering those false % since you know how much your trains would increase by getting those 4 levels of endurance??

Its not like I'm getting better trains than you would with the same stats/housing because I'm a SV or a borg.....

true.

its just a lot of cash for this game. lol. after its spent, i wont think of it again. but since we're on the topic, i may just hold out a while.

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.