LordSkie
2007.Jan.06, 04:47 AM
They sound good to me, my take on it would be;
After a gang loses 50 respect, they automatically surrender to the other gang- that gang has won the war, and proved themselves to be superior. A great way to make that have meaning could be that, if gang tax is implemented, the losing gang then has to pay 10% tax on all crimes to the victorious gang for the next 3 days- and cannot be declared on for the following week.
After a war has been going on for 24 hours, there's an increasing chance of the police finding out. So, if you want, you can continue to war but each hour/day that passes increases your chance of getting caught, and put in hospital or jailed. This is by FAR my favourite idea, because it's completely realistic- a gang war simply wouldn't last that long without police getting wind of it.
I hope the Elders don't look at this and see it as 'more whining' but if they do, so what. I think these ideas will better the game, making it both more realistic AND help the game run smoothly, without detracting from the criminal aspect of it.
*edit*
Some of those other ideas look good too. The items found in OC could be great for smartening gangs up, items you install in your gang to give a stat boost to everyone in it- that'd be awesome. And gangs increasing defences the more they lose would again, be logical- and mean the more one sided it is at the beginning, the more it levels out. Increasing costs for declaring multiple wars at once would also be a good idea.
After a gang loses 50 respect, they automatically surrender to the other gang- that gang has won the war, and proved themselves to be superior. A great way to make that have meaning could be that, if gang tax is implemented, the losing gang then has to pay 10% tax on all crimes to the victorious gang for the next 3 days- and cannot be declared on for the following week.
After a war has been going on for 24 hours, there's an increasing chance of the police finding out. So, if you want, you can continue to war but each hour/day that passes increases your chance of getting caught, and put in hospital or jailed. This is by FAR my favourite idea, because it's completely realistic- a gang war simply wouldn't last that long without police getting wind of it.
I hope the Elders don't look at this and see it as 'more whining' but if they do, so what. I think these ideas will better the game, making it both more realistic AND help the game run smoothly, without detracting from the criminal aspect of it.
*edit*
Some of those other ideas look good too. The items found in OC could be great for smartening gangs up, items you install in your gang to give a stat boost to everyone in it- that'd be awesome. And gangs increasing defences the more they lose would again, be logical- and mean the more one sided it is at the beginning, the more it levels out. Increasing costs for declaring multiple wars at once would also be a good idea.