gimpsyit
2008.Jan.01, 04:21 PM
I know, it's not very polite, but I'd like having the opportunity to steal items from other players.
I mean: instead of attacking my opponent and eventually have his money, I'd like a more subtle choice: going for his storage kept items.
In this way, a weaker player could "hurt" a stronger one.
I'd suggest various grades of success, with the most spectacular ones don't even letting any evidence until the ex-owner first access his own storage: a simultaneous notification of the empty vault could sound very spicy :-)
Faillures could be rewarded with jail, and, for the most blatant ones, damage to the thief and to the items themselves ( you know, the C4 explosive was overdosed and ..... buuumm ;-) .
On the offense a full range of specialized tools would be needed to boost the success chances ( I'd say dext and acccuracy based): the lockpick kit, dynamite candles, C4 explosive, and so on. Maybe a couple of career could grant different specialties too.
On the defense, the storage could be upgraded itself, by a serie of new security features spanning from the mechanical steel lock to the retinal recognition high security scanner.
IMHO, this would add spice to the game, opening a brand new branch to players.
As I've seen, a gang storage has been already proposed, ( nice idea imho), the same concept could be applied, with even more effectiveness.
I'd suggest reducing the personal storage size, to force players using the gang storage.
I mean: instead of attacking my opponent and eventually have his money, I'd like a more subtle choice: going for his storage kept items.
In this way, a weaker player could "hurt" a stronger one.
I'd suggest various grades of success, with the most spectacular ones don't even letting any evidence until the ex-owner first access his own storage: a simultaneous notification of the empty vault could sound very spicy :-)
Faillures could be rewarded with jail, and, for the most blatant ones, damage to the thief and to the items themselves ( you know, the C4 explosive was overdosed and ..... buuumm ;-) .
On the offense a full range of specialized tools would be needed to boost the success chances ( I'd say dext and acccuracy based): the lockpick kit, dynamite candles, C4 explosive, and so on. Maybe a couple of career could grant different specialties too.
On the defense, the storage could be upgraded itself, by a serie of new security features spanning from the mechanical steel lock to the retinal recognition high security scanner.
IMHO, this would add spice to the game, opening a brand new branch to players.
As I've seen, a gang storage has been already proposed, ( nice idea imho), the same concept could be applied, with even more effectiveness.
I'd suggest reducing the personal storage size, to force players using the gang storage.