carr9190 Wrote:True it would be good to hurt some of those higher up players. but if there are going to be security systems for the storage i think they would always be able to afford the very best systems.
At the moment we're just discussing the gross idea: I'd like widening game opportunities and think this could be one such way to do it.
The few suggestions I've made, were intended to help visualizing the "spicy" game effects: to me, reading about my "triple steel reinforced gang storage door" having suffered damage but having succeeded at rejecting the burglary attempt, sounds as cool as reading the report of the
anonymous "former Presidents gang" having forced my vault and taken away a few items.
Obviously it would be a matter of balance, eventually making it an always risky but always possible task: as in real life, security isn't absolute. At most, we can talk about
high security, meaning it would be extremely highly expensive ( in terms both of money or risks being taken) to overcome ;-)
Moreover, the game balance should take care of another tricky question anybody has yet posed: what does protect the weaker players ( or gangs) from being systematically robbed by the more powerful, and consequently more rich players? In the end, the latter could afford the best burglaring techologies.....
Think an hint could come from the mechanics regulating the actual attacks: an high ranked player has very little to gain from attacking a low ranked player. A similar mechanism should be found, if any, for this proposed feature: maybe having the most effective burglary tools as very expensive "one shot" items could be a valid solution?
As in real life, thieves have rare items collectors and, more generally, the richest as their most lucrative targets. If they have to take a risk, they'll take it in a worthy game: who would spend the top notch Acme "Open it all", multi purpose, Dicoate blades, silenced driller against a poor gang's storage ??