2008.Apr.03, 11:42 AM
I've had a lot of gang war ideas sent to me that I'd like to share with everyone. Some have their drawbacks but I think if we all brainstorm they could be fun new additions...
War Farming
Everyone knows the drill, you find a gang you can milk for gang points and you continually beat them down for easy gang points. Yes the strong prey on the weak here but sometimes it just isn't fun to lose your hard-earned points with no chance to defend yourselves.
Gang wars can sometimes be way too long. Without a surrender, some gangs could be stuck with their group of members for an extremely long time. Perhaps limiting all gang wars to 12 hours or so could put a stop to this issue. In addition, maybe attaching some sort of cost to declaring on the same gang multiple times in the same time-period will alleviate the "ah man I hate warring these guys all day long" issues.
Gang Turf
Currently you can be anywhere in the city and attack another hideout. This does seem a little odd and is an obvious oversight on my part. Perhaps give gang hideouts some sort of location requirements such as a new "gang war" area where all attacks and defenses must be conducted. If you are outside this location you can only gang battle. Or each area can have different gang hideouts, although this could prevent certain gangs from attacking another unless they had multiple locations.
In any event these are some ideas that I've run across the last couple of weeks from other players.
War Farming
Everyone knows the drill, you find a gang you can milk for gang points and you continually beat them down for easy gang points. Yes the strong prey on the weak here but sometimes it just isn't fun to lose your hard-earned points with no chance to defend yourselves.
- Gang Point Safehouse - want to save up your points for that next upgrade? For a cost you could put them in a safehouse where other gangs can't milk it away from you. Of course there has to be drawbacks. It would have to cost something to deposit points, would need to be in there for a period of time where you have no access to them, and there would have to be some sort of cap. But other than that storing points is sort of like a bank for the bad.
- Hideout Boobie-trap - Hate having the same gang running over your hideout? Well, next time you are declared on you will have some way of striking back. For a price you can set up traps in your hideout for those who overrun it next. Of course you cannot do this during war so it has to be set up beforehand. The results can be pretty rough, as all online players from both gangs will end up in the hospital once the bombs explode.
- Hideout Weapons - Tree-fights with mortars and machine-gun nests might sound a little different than our current wars. If a gang declares on you and you have players online, then these babies kick in. Each attack on your hideout has a chance of causing hit point damage to the attackers. This could have some interesting consequences as you defend your hideout and your enemy weakens for your counter attacks via gang battles. Plus, how much would is suck for the attacker to be sent to the hospital when conducting a hideout attack?
Gang wars can sometimes be way too long. Without a surrender, some gangs could be stuck with their group of members for an extremely long time. Perhaps limiting all gang wars to 12 hours or so could put a stop to this issue. In addition, maybe attaching some sort of cost to declaring on the same gang multiple times in the same time-period will alleviate the "ah man I hate warring these guys all day long" issues.
Gang Turf
Currently you can be anywhere in the city and attack another hideout. This does seem a little odd and is an obvious oversight on my part. Perhaps give gang hideouts some sort of location requirements such as a new "gang war" area where all attacks and defenses must be conducted. If you are outside this location you can only gang battle. Or each area can have different gang hideouts, although this could prevent certain gangs from attacking another unless they had multiple locations.
In any event these are some ideas that I've run across the last couple of weeks from other players.