Exp breakdown
2009.Jul.24, 11:22 AM
RE: Exp breakdown
Post: #11
I don't have anything against the xp loss vs xp win, Im just stating that the same player shouldn't give 100 xp less/more from 1 fight to another.

I mean, if a player has 60% of my power level, then he should be worth like 55-65% of my max xp, not 52-77% and same for a player with 80% of my power level, he should be worth 75-85% of my max xp, not 52-77%...

See the pattern here?
2009.Jul.24, 11:36 AM
RE: Exp breakdown
Post: #12
Yes I do. During those fights there are variables. Say the belt the opponent is wearing drops from 107 charge to 77 charge. His overall strength number is decreased. Perhaps hes shown at healthy but is still 100 hp under full health......
2009.Jul.24, 11:55 AM
RE: Exp breakdown
Post: #13
I would just like to see the exp lost for a loss reduced...dramatically.

If it stays the way it is then I would be better off to farm level 30 players for 300 exp each.Hell I could probably make more hitting level 25 players 3 times.

3 level 25 exp as opposed to 1 win same level 1 win same level + bonus and 1 loss.

3 level 25 players giving me 900 exp

1 win v same power level 350 exp
1 win with double exp from same power player 700 exp
1 loss from that player - 400
= 650 exp

go figure.Take out the "pathetically overboard exp loss" of 400 and replace it with 100 and I could just about take the new code idea.
2009.Jul.24, 12:01 PM
RE: Exp breakdown
Post: #14
I would just like to see the exp lost for a loss reduced...dramatically.

If it stays the way it is then I would be better off to farm level 30 players for 300 exp each.Hell I could probably make more hitting level 25 players 3 times.

3 level 25 exp as opposed to 1 win same level 1 win same level + bonus and 1 loss.


Cha Ching
2009.Jul.24, 12:04 PM
RE: Exp breakdown
Post: #15
(2009.Jul.24 11:36 AM)Dingus Wrote:  Yes I do. During those fights there are variables. Say the belt the opponent is wearing drops from 107 charge to 77 charge. His overall strength number is decreased. Perhaps hes shown at healthy but is still 100 hp under full health......

Healthy = 95%+ hp if I remember correctly so there is no loss of xp worth there and items ARE NOT factored into the power level in leave attacks, only in gang battles.
2009.Jul.24, 12:13 PM
RE: Exp breakdown
Post: #16
Interesting...
2009.Jul.24, 12:51 PM
RE: Exp breakdown
Post: #17
Hey. I'm popular. Time to ruin it.

Quit complaining. Neutral If you're stuck in the hospital because someone kicked the crap out of you, you're not going to be as top knotch as you went into the fight before hand.
2009.Jul.24, 02:22 PM
RE: Exp breakdown
Post: #18
healthy is like 85% then good is like 70 and fair is 50

i think 25-49 is serious

1-24 is critical, and less than 1% is near death

You attacked and hit for 761 damage against their hideout! Too bad nobody cares!
2009.Jul.24, 02:36 PM
RE: Exp breakdown
Post: #19
does it let you fight people who are less than half health?
2009.Jul.24, 02:41 PM
RE: Exp breakdown
Post: #20
(2009.Jul.24 02:36 PM)peteycrack Wrote:  does it let you fight people who are less than half health?

You can attack players in serious in gang battles only.

Thanks Abys (you 100% sure on those %?)