Should lossing a gang war cost more?
2010.Feb.27, 11:02 AM
Should lossing a gang war cost more?
Post: #1
I've always imaged that when a gang war is fought it's between two rival gangs who's goal is to destroy the others hideout not for the purpose of just destroying that but to get to the players hiding inside, and what ever loot they may have in their vault.

Just image how silly it would be to rage a all out war, and you have entire gang that just destroyed your walls defense with you standing on the inside, and they all just walk away happy cause they knocked over your hideout.

If your hideout is exposed shouldn't the cops have a better chance at finding you. I mean peolpe were just shooting rifles, shotguns, sounds of Axes smashing against solid walls turning them to ruble. Now you have no place to hide. Also shouldn't any current gang plans be halted as you have more pressing issues. A part of your gang goes to the hosp cause falling debris lands on them.

Just a thought.

But their is one that they fear. In their tongue it is nova-king, DRAGONBORN!
2010.Feb.27, 11:44 AM
RE: Should lossing a gang war cost more?
Post: #2
Sounds like a lot of coding.

Not a bad thought though. It would definitely add a new aspect to gang wars. Incentive to defend at least.

5.) You hit for 1073 points of damage. (xx) resists 20 for a total of 1053 damage. <-- My first crit over 1K - no candy. :-) 2/14/10

29.) You hit for 1120 points of damage. Xavier Halcon resists 54 for a total of 1066 damage. <-- 2/15/10!
2010.Feb.28, 02:05 PM
RE: Should lossing a gang war cost more?
Post: #3
that seems like a really good reason to not even be in a gang. gang wars are already kind of stupid (ok, you get a gang combat bonus, which costs a LOT of time and effort, and they are kind of worth it, but soooooooooooooooooo much effort to get it... ugh). if more PUNISHMENTS were instated for gang wars, i think the resolution would be just dont join a gang. there should be a TON more benefits to gang wars, and maybe a point to it?

You attacked and hit for 761 damage against their hideout! Too bad nobody cares!
2010.Feb.28, 04:48 PM
RE: Should lossing a gang war cost more?
Post: #4
(2010.Feb.28 02:05 PM)abysmalpoptart Wrote:  that seems like a really good reason to not even be in a gang. gang wars are already kind of stupid (ok, you get a gang combat bonus, which costs a LOT of time and effort, and they are kind of worth it, but soooooooooooooooooo much effort to get it... ugh). if more PUNISHMENTS were instated for gang wars, i think the resolution would be just dont join a gang. there should be a TON more benefits to gang wars, and maybe a point to it?

bring back the respect and make it so gangs can be deleted.

3:36 pm You received $36 from Mac.


12,600,036$ robbed from him.
2010.Feb.28, 09:10 PM
RE: Should lossing a gang war cost more?
Post: #5
please. please do that. and make gang upgrades for slots cost gang points instead of $$$. then your hard work can be deleted. enjoy.

You attacked and hit for 761 damage against their hideout! Too bad nobody cares!
2010.Feb.28, 09:30 PM
RE: Should lossing a gang war cost more?
Post: #6
I might be missing a crucial detail, but what is lossing?

Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man.
2010.Mar.02, 04:18 AM
RE: Should lossing a gang war cost more?
Post: #7
(2010.Feb.28 02:05 PM)abysmalpoptart Wrote:  that seems like a really good reason to not even be in a gang. gang wars are already kind of stupid (ok, you get a gang combat bonus, which costs a LOT of time and effort, and they are kind of worth it, but soooooooooooooooooo much effort to get it... ugh). if more PUNISHMENTS were instated for gang wars, i think the resolution would be just dont join a gang. there should be a TON more benefits to gang wars, and maybe a point to it?

What if their were different attack options? More like when you go to attack someone you have different options.

Mug them - taking money from their vault .

Gang Battle - going for the most amount of points possible. 1/4 of their member go to the hosp for small amounts of time. Would grant more points then were use to to.

Standard - what were use to but 1/8 of their members goto the hosp randomly. medium amount of time.

Hosp - send them all to the hosp if possible. would randomly pick their members to go to the hosp after their walls fall.

If zen were to bring back rep. Then

Destroy them - the old version of gang battles. Where their rep can go to zero.
This post was last modified: 2010.Mar.02 04:19 AM by Mock8800.

But their is one that they fear. In their tongue it is nova-king, DRAGONBORN!