I'm going to expound upon this a little bit. First, let's say, for example, that we get a 200.0 max on skill points. and Each skill has a possible max of 100.0. This gives you 2 skills you can max out. Skills such as:
Marksmanship - provides a .01% chance to hit with ranged per skill point (maximum of 1% to hit bonus)
Firepower - provides a damage bonus of .1 to range attacks per skill point (maximum of +10 damage)
Brawling - provides a .01% chance to hit with melee per skill point (maximum of 1% to hit bonus)
Heavy Hitter - provides a damage bonus of .1 to melee attacks per skill point (maximum of +10 damage)
Snooping - provides a chance to peak into someones belongings once a day, .1% chance per skill point (maximum of 10% chance to snoop)
Judgement - provides a chance to realize someones stat rating once a day, this stat is determined at random. .1% chance to judge per skill point (maximum of 10% chance to judge)
Athelete - provides a bonus to your current jobs endurance gains per day. .5% of current job gain per day (maximum of 50% endurance gain bonus)
Scholar - provides a bonus to your current jobs intelligence gains per day. .5% of current job gain per day (maximum of 50% endurance gain bonus)
Economics - provides a bonus to your current jobs pay per day. $1.00 per skill point for a maximum of $100.00 per day.
Sneak - provides a .01% chance to bust someone out of jail per skill point. (maximum of 1% to bust chance)
Ingenuity - provides a .01% chance to bust yourself out of jail per skill point. (maximum of 1% to bust chance)
Obviously these are just some examples, I wouldnt want these skills to be too overpowered, just provide a bit of uniquenes between characters. And to gain a single .1 skill point I would say that it costs 100% of your energy or action points. Instead of a flat number.
Thoughts? Comments? Questions? |