| I'm going to expound upon this a little bit. First, let's say, for example, that we get a 200.0 max on skill points. and Each skill has a possible max of 100.0. This gives you 2 skills you can max out. Skills such as:
 Marksmanship - provides a .01% chance to hit with ranged per skill point (maximum of 1% to hit bonus)
 
 Firepower - provides a damage bonus of .1 to range attacks per skill point (maximum of +10 damage)
 
 Brawling - provides a .01% chance to hit with melee per skill point (maximum of 1% to hit bonus)
 
 Heavy Hitter - provides a damage bonus of .1 to melee attacks per skill point (maximum of +10 damage)
 
 Snooping - provides a chance to peak into someones belongings once a day, .1% chance per skill point (maximum of 10% chance to snoop)
 
 Judgement - provides a chance to realize someones stat rating once a day, this stat is determined at random. .1% chance to judge per skill point (maximum of 10% chance to judge)
 
 Athelete - provides a bonus to your current jobs endurance gains per day. .5% of current job gain per day (maximum of 50% endurance gain bonus)
 
 Scholar - provides a bonus to your current jobs intelligence gains per day. .5% of current job gain per day (maximum of 50% endurance gain bonus)
 
 Economics - provides a bonus to your current jobs pay per day. $1.00 per skill point for a maximum of $100.00 per day.
 
 Sneak - provides a .01% chance to bust someone out of jail per skill point. (maximum of 1% to bust chance)
 
 Ingenuity - provides a .01% chance to bust yourself out of jail per skill point. (maximum of 1% to bust chance)
 
 Obviously these are just some examples, I wouldnt want these skills to be too overpowered, just provide a bit of uniquenes between characters. And to gain a single .1 skill point I would say that it costs 100% of your energy or action points. Instead of a flat number.
 
 Thoughts? Comments? Questions?
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