Have just been thinking about this... it's getting harder and harder to train stats now, with each train dropping me by 130+ happiness, meaning I get 13 tics to regenerate happiness- 91 EP for me. I'm having to fight more and more to just keep happiness moderately high, and with everyone else doing that, there's practically no one to hit anymore, levelling is essential rather than choice. As you get higher, it's only going to get worse too... I dread to think what people like Chris who get 9EP a tic and must be training their happiness down miles have to cope with...
So, I was thinking... seeing as everything else scales as it grows (EP, HP and AP regeneration all increase based on a % of how much you have) why not introduce a similar thing on happiness? I understand the need to not have happiness regenerate completely, but how about making it so you gain an extra 1% happiness regeneration on top of your normal 10? So with a 300 happiness house, you get 13 a tic, with 600 you get 16... and make it round up as usual, so with 350 you get 14.
For me, with a villa, this means I train 130, then it only takes me 8/9 tics to fully regenerate happiness, meaning one or two attacks to keep it high.
It wouldn't be a massive change... but I think it would really benefit the game to just put a slight increase on there. |