Personalized Weapon
2008.Sep.18, 10:18 PM
 
Post: #11
Skill is not as balanced as we say it is.

Player who started the game earlier, will definitely have a huge advantage over other player in skill who started 2 months later. To even up the odd, new player will need to work on their stats twice as hard to catch up.


Personalized weapon on the other hand, its a lost in investment. So, who would do it?
When the new player is seriously about catching up, they might go for that extra mile, even tho, its a lost in investment.


It's just an option. Get an increase in damage doesn't come for free. Just like the borg implant. When there is a cost and a lost, player would less likely to do it. Its the same idea. But, its apply to a weapon.

Amend
2008.Sep.18, 10:23 PM
 
Post: #12
I understand you entirely and am not putting your idea down. From a lower level players perspective it will all be contingent on who you are trying to catch! Remember if you are that anxious to make a serious move you have the option to bump up your endurance!
Activity and dedication is proven to trump everything in this game!
2008.Sep.18, 10:35 PM
 
Post: #13
Weebay Wrote:Activity and dedication is proven to trump everything in this game!

That, I am 100% agree with!


It's rare, but it happens more frequently for mid to high level player. When both player that plays 18 hrs a day. The one with the 20 end and 10 mill house will gain 2-3 stats every month over the other player who doesn't have those equity .

Then, it will become a donation game. Not everyone has a deep pocket to spend like us.

Anyway, to catch up.. skill is out of the question. Both like every player are working on the skill.

Borg is not a kin idea. You lost humanity and a huge stack of cash over it.


Personalized weapon would be an option. just saying.

Amend