level 60 weapons
2008.Oct.07, 04:19 PM
 
Post: #21
yea, but remember, thanks to skills there has to be a weapon for each skill, otherwise people will have made a "poor choice" skillwise. and then i won't be the only person complaining Razz
2008.Oct.07, 04:19 PM
 
Post: #22
Punisher Wrote:Seems like a heck of alot of weapons and armor for one district.

Gotta have one of every skill type, so that people don't get jipped..Even though a lot of people are getting jipped anyway because they can't use the weapons..Basically because it's meant for people out of their league. Neutral!
2008.Oct.07, 04:22 PM
 
Post: #23
i do think skil requirements would have been cool. i mean, only 20 some people can use these weapons anyway, a skill requirement wouldnt have hurted that much
2008.Oct.07, 04:22 PM
 
Post: #24
yeah, would have like to seen the 25 end weapons match our current npcs like the horvath with over 75 acc and dex.....and the new weapons with 22 end and 60 acc and dex

doh
2008.Oct.07, 04:24 PM
 
Post: #25
60 acc and dex :O i was assuming 45 acc and 40 dex, which i still dont meet, but would be something for me to accomplish. the 25 end was the shocker, really
2008.Oct.07, 04:50 PM
 
Post: #26
Guess I need 35 strength lol :roll:
2008.Oct.07, 04:59 PM
 
Post: #27
What do you feel is a fair req for the new stuff?

Zenith [2]
Game Creator and Admin
2008.Oct.07, 05:00 PM
 
Post: #28
all 20's Twisted


Endurance should definatly be lower like 22 or sumthin

If I want to manufacture biological weapons with my copy of iTunes, I will, fascists. Ditch this bullshit.
6.) You hit for 1245 points of damage. **** resists 34 for a total of 1211 damage.
2008.Oct.07, 05:01 PM
 
Post: #29
I think the requirements are just fine. Biggrin
2008.Oct.07, 05:05 PM
 
Post: #30
biffbaffboff Wrote:I think the requirements are just fine. Biggrin

I completely agree.