zenith Wrote:1.) All gang battle participants can be attacked at any health condition. Did that level 24 just get out of the hospital at 10% health? Might be a good time for a lower level to strike for 5 respect!
I cannot possibly express in words what a welcome addition this will be. Had this one thing been changed during old wars, I think they'd still be going on today.
zenith Wrote:4.) All gangs have 100 respect initially. When 0 or less is reached, the war is over and the loser will lose 1 gang member slot. There will be no permanent deletions, but any gang dropped to below 5 member slots gets no bonuses.
5.) Respect can be purchased with gang points at a 10 to 1 ratio at any time. You cannot purchase respect if over 100 respect however.
Love it! Definitely allows you to protect your gang slots without "overpowering" gangs who already have large amounts of gang points saved up.
All in all, I think its a great system. Nice work Zen.
Now lets get these tested and implemented so we can get back to skill systems!! hehehe.