She's not talking about a few offline hits
We are talking proper beat downs, with atleast 30-50k stim pack bills each day.
The idea here is that smaller gang have the advantage against a bigger gang.
Since 1 man from the smaller gang can stim out every 30mins and hospitalize 3 people. And the big gang can only beat up the same 4 persons over and over, meaning the little gang builds up protection from hospitalization, and have a lesser stim pack bill since protection from hospitalizations = shorter and shorter hospitalization time = smaller stim pack bills.
So if now, if a 4 man gang wants to fight a 18man gang the old way, the 18 man gang can keep the 4 in hospital with the long lengths on the hospitalization time all day, instead of the 4 people getting off easy after 10-20hospitalization.
The 4 man gang can give much higher amount of hospitalizations then it will receive, so thats why the new code was removed, so that the playing field would be more equal.
Still, in the war my gang is in with SV, yeah, you prolly seen us crammed up with iv's in the hospital all day. In this war I can hospitalize 3 times more then I get hospitalized, cause I never stim out unless I have full EP and have 3 targets lined up. And I sometimes get time to do crimes after hosp'ing to cover travel costs.
All of you should try this thing, it's great fun