Concerning Balazar's Gang...
2020.Apr.14, 02:39 PM
Concerning Balazar's Gang...
Post: #1
Does anyone know how many gang points they would be worth and how hard they would be to take down?

"Down these mean streets a man must go who is not himself mean, who is neither tarnished nor afraid..." - Raymond Chandler.
2020.Jun.18, 08:19 PM
RE: Concerning Balazar's Gang...
Post: #2
Between 200 to 300 gang points and a gang would need at minimum 3 high level players or 5 midrange level players to destroy their hideout.Fact'd sad to say.


You pound Macleod to a bloody pulp. When you are satisfied at the pool of blood laying at your feet, you slip off into the shadows.

Experience Earned : Hospitalizations do not earn experience.
Hospitalization Time : 167
2021.Feb.03, 05:07 AM
RE: Concerning Balazar's Gang...
Post: #3
(2020.Jun.18 08:19 PM)SuperDave Wrote:  Between 200 to 300 gang points and a gang would need at minimum 3 high level players or 5 midrange level players to destroy their hideout.Fact'd sad to say.

When are you going to finish your war with them?


2021.Feb.06, 07:42 PM
RE: Concerning Balazar's Gang...
Post: #4
(2020.Jun.18 08:19 PM)SuperDave Wrote:  Between 200 to 300 gang points and a gang would need at minimum 3 high level players or 5 midrange level players to destroy their hideout.Fact'd sad to say.

Would take a lot more than that. A whole lot more. Would take a few very active gangs to take them down. Maybe a fully online Habitat could.

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.