Ushanewnewba Wrote:Anything having to do with taking more money or energy is pointless due to the main aggressors in AL or massive donators.
*Unless you make the REFILL ENERGY option by using credits in consecutive time cost more and more credits*
Can't really use that option, for every player that uses refills to attack more, 50 are using them to train. It already half blocks us at 10 train per day before costing 50% more, if it starts to cost more at the 2nd use, donations will become almost useless, except to sell for cash and donators pack. But will buy a lot of credits if they have to pay more and more to refill nrg?
Catch by cops sounds nice as it is realistic in a way. Cops aren't as dumb as some people may think, if you keep doing the same things over and over, they will eventually catch you.
Another suggestion I have, been thinking about it for a long time but never posted it before.
Make it so that if a person attacks another and fails, he/she will get the same time in the hospital as their victim would have got if they succeeded. What I basically mean is:
You attack and win, they get 10-50 mins
You attack and lose, you get 10-40 mins (based on personal exp)
You hospitalize and win, they get 50-300 mins~ (depending on level)
You hospitalize and lose, you get 10-40 mins
Same for berserk and mug.
Make it so that a failed hospitalization will get you in for 50-300 mins (based on level) too, same for berserk and mug.