Experience gain changes
2008.Sep.05, 08:26 AM
 
Post: #41
I get 270 off someone a level 53 gets 400 from sometimes?


that makes sense?

“Cannibalism? Racism? Dude, that’s not for us ... those decisions are better left to the suits in Washington. We’re just here to eat some dude!”
2008.Sep.05, 08:27 AM
 
Post: #42
Well, a little, if only by the way of the incremental experience range boost per level.
2008.Sep.09, 10:30 AM
 
Post: #43
Ok So I was in a knock down with a level 33 and barely escaped with my life and got 220 XP.

i just CRUSHED a level 25 and got 240 Xp?? 13 rounds with 1 point done to me.

WHY would i EVEr attack a level 33 again?
2008.Sep.09, 12:01 PM
 
Post: #44
BlitzKrieg Wrote:Ok So I was in a knock down with a level 33 and barely escaped with my life and got 220 XP.

i just CRUSHED a level 25 and got 240 Xp?? 13 rounds with 1 point done to me.

WHY would i EVEr attack a level 33 again?

That in a nutshell is the whole point.

Hard targets should give great exp and weak ones a minimal amount.

It does not exactly promote competitive warring now does it :roll:

I mean seriously would a hunter get more exp shooting cans off a rock or tracking and killing a wild bear!
2008.Sep.09, 12:03 PM
 
Post: #45
Neither. Neutral They're both illegal, anymore. lol
2008.Sep.12, 10:16 PM
 
Post: #46
As luck would have it, some fool online hit one of my folks and upon smacking him for it I found he was worth just over 300 per hit.

It was like he said hey look over here!! I'm an XP Pinata!!

xperience points are back again!
2008.Sep.13, 02:38 AM
 
Post: #47
I reckon the max XP you can gain increases by 17-27 each level, at least from what I have seen.

I'm a fond believer that there should be a critical combat boost in XP, in other words, fights where you end up with less then 1-25% hp you get the XP increase reversed.

F.ex if you end up with 25% hp you get a 1% bonus exp

15% hp left gives 11% xp boost

1% hp left gives 25% xp boost

That would be a nice way to reward risk taking.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.
2008.Sep.13, 06:01 AM
 
Post: #48
Good idea!!

Maybe start a little higher than 1? Say 5% for some1 who takes you down to critical condition?
2008.Sep.13, 06:05 AM
 
Post: #49
And from there go up to 30%?

The more risk vs reward on attacks done from full health the better. Would mean good times for the nimbus business.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.
2008.Sep.13, 06:44 AM
 
Post: #50
Maybe also reduce the difference we can get from the same target would help.

I mean some players gives me anywhere between 289 to 387, at full health, that's very large...