Marlo
2008.Aug.29, 03:19 PM
I know there was a previous thread about this, but I feel that an influx of concern, voiced through multiple threads, will properly deliver the severity of the situation.
I am getting a little annoyed by the current changes in experience gain. I attack players that put a good hurtin on me and I gain less than 300 exp. per. Meanwhile, I attack players that are within my approximate power level, and upon losing a brawl I lose 300+ exp, yet when I take down the same characters I get less experience than what I lose if I bite off with them.
I am all for randomness, as a set point gain ratio would make this game go stale pretty quickly. However, I can't understand the rationale behind the current formula.
There is too much risk and not enough reward. I guess I will stop "being competitive" as I am not too keen on losing more experience than I can gain from similar fights.
I am getting a little annoyed by the current changes in experience gain. I attack players that put a good hurtin on me and I gain less than 300 exp. per. Meanwhile, I attack players that are within my approximate power level, and upon losing a brawl I lose 300+ exp, yet when I take down the same characters I get less experience than what I lose if I bite off with them.
I am all for randomness, as a set point gain ratio would make this game go stale pretty quickly. However, I can't understand the rationale behind the current formula.
There is too much risk and not enough reward. I guess I will stop "being competitive" as I am not too keen on losing more experience than I can gain from similar fights.