2008.Sep.05, 08:26 AM
Marlo
2008.Sep.05, 08:27 AM
Well, a little, if only by the way of the incremental experience range boost per level.
BlitzKrieg
2008.Sep.09, 10:30 AM
Ok So I was in a knock down with a level 33 and barely escaped with my life and got 220 XP.
i just CRUSHED a level 25 and got 240 Xp?? 13 rounds with 1 point done to me.
WHY would i EVEr attack a level 33 again?
i just CRUSHED a level 25 and got 240 Xp?? 13 rounds with 1 point done to me.
WHY would i EVEr attack a level 33 again?
biffbaffboff
2008.Sep.09, 12:01 PM
BlitzKrieg Wrote:Ok So I was in a knock down with a level 33 and barely escaped with my life and got 220 XP.
i just CRUSHED a level 25 and got 240 Xp?? 13 rounds with 1 point done to me.
WHY would i EVEr attack a level 33 again?
That in a nutshell is the whole point.
Hard targets should give great exp and weak ones a minimal amount.
It does not exactly promote competitive warring now does it :roll:
I mean seriously would a hunter get more exp shooting cans off a rock or tracking and killing a wild bear!
2008.Sep.09, 12:03 PM
Neither. They're both illegal, anymore.
BlitzKrieg
2008.Sep.12, 10:16 PM
As luck would have it, some fool online hit one of my folks and upon smacking him for it I found he was worth just over 300 per hit.
It was like he said hey look over here!! I'm an XP Pinata!!
xperience points are back again!
It was like he said hey look over here!! I'm an XP Pinata!!
xperience points are back again!
2008.Sep.13, 02:38 AM
I reckon the max XP you can gain increases by 17-27 each level, at least from what I have seen.
I'm a fond believer that there should be a critical combat boost in XP, in other words, fights where you end up with less then 1-25% hp you get the XP increase reversed.
F.ex if you end up with 25% hp you get a 1% bonus exp
15% hp left gives 11% xp boost
1% hp left gives 25% xp boost
That would be a nice way to reward risk taking.
I'm a fond believer that there should be a critical combat boost in XP, in other words, fights where you end up with less then 1-25% hp you get the XP increase reversed.
F.ex if you end up with 25% hp you get a 1% bonus exp
15% hp left gives 11% xp boost
1% hp left gives 25% xp boost
That would be a nice way to reward risk taking.
Thor
2008.Sep.13, 06:01 AM
Good idea!!
Maybe start a little higher than 1? Say 5% for some1 who takes you down to critical condition?
Maybe start a little higher than 1? Say 5% for some1 who takes you down to critical condition?
2008.Sep.13, 06:05 AM
And from there go up to 30%?
The more risk vs reward on attacks done from full health the better. Would mean good times for the nimbus business.
The more risk vs reward on attacks done from full health the better. Would mean good times for the nimbus business.
Thor
2008.Sep.13, 06:44 AM
Maybe also reduce the difference we can get from the same target would help.
I mean some players gives me anywhere between 289 to 387, at full health, that's very large...
I mean some players gives me anywhere between 289 to 387, at full health, that's very large...