Let's just preface this with "the following information is most likely going to change as I continue to work on code and balancing".
I'm currently balancing out a new jobs system, which most likely will be the base of a new education system as well. Jobs will no longer be forgotten. And they won't be passive either. You'll have to be active to be able to "work" at a job.
This is how it will work (might change a bit since I'm still balancing and tweaking):
- Jobs won't be tied to a single company, but an industry such as medical, law enforcement, and athletic jobs (will most likely be more).
- There will be no "named" ranks of jobs, just a number that keeps increasing, for example medical rank of 10 or law enforcement rank of 3.
- Each job provides "job points" to spend on stat upgrades and specials, based on how many "hours" you work each day. Hours will be based on either Action Points or Energy, tba.
- You are limited to 8-hours of "work" as well as 4-hours of "overtime" per day.
- If you don't show up for work for a certain amount of time (probably 7 to 10 days or so) then you will be fired from you job and lose ranks you earned.
- If you quit a job, you will lose 1 earned rank if you decide to go back.
- Each job type will have its specials, such as medical benefits for medical careers, etc.
- Each job will have a stat-conversion rate that doesn't change for each stat, each rank will provide more points each hour you work so the higher your rank, the more point you have to spend on stat upgrades and specials.
- Each upgrade in rank will cost job points, as well as each special used, and each stat upgrade.
- You'll get to choose which stat to upgrade with your job points instead of being stuck with one rate.
- You will not gain job points or wages if you do not work hours. This won't be a "just sign up for a job and forget it" type thing anymore.
For those who have mailed me in-game and I've been slow to respond, please forgive me. I've been coding hard the last week or so and have been focused on getting this reworking of the jobs system in a stable form.
Some of you might be able to see how a new education system could come out of this as well. The goal is to make education more interactive, and allow for unlimited growth (based on ranks). Stay tuned. It's still up in the air as to whether I'll unleash the new jobs system on its own, or combined with education.