(2010.May.18 09:53 AM)Leopard Wrote: (2010.May.17 11:03 PM)randomjacker Wrote: (2010.May.15 12:55 PM)RenegadeJEDI Wrote: Could it be that every weapon has a cap on crits equal to a certain percentage of another players Max hit points?
Just wondering if anyone has ever first round knockout banged anyone worth their salt?
My thought is that the big weapons may be meant for use on players with more hit points suitable for the elite players of the game. Test the gun on every level player and record data that way.
For me the weaker players are beaten easier with the new gun... Those who have stats close to mine I loose more often since the gun hits more often but lower giving them more time to take me out with a couple big HVS or Top Melee weapon hits.
I have not went on leveling spree yet with the new gun So I do not have enough data to really put down a definate answer, but sure seems to be the issue.
I think you pretty much nailed it RJ
it doesnt matter. i dont think anything will change Zen's mind about the coding of this newest "best" shotgun.
even seeing an axe carrier with inferior stats and skills have fights like this...
9:11 am Nap Olecat hits Tarkus for 392 damage. Tarkus resists 73 for a total of 319 damage.
Tarkus hits Nap Olecat for 1423 damage. Nap Olecat resists 47 for a total of 1376 damage.
Round 2
Nap Olecat misses Tarkus!
Tarkus hits Nap Olecat for 245 damage. Nap Olecat resists 58 for a total of 187 damage.
Round 3
Tarkus hits Nap Olecat for 1409 damage. Nap Olecat resists 48 for a total of 1361 damage.
Tarkus defeated Nap Olecat.
the GForce Metal shotgun is obviously much better than this axe and every other shotgun ever made.