(2010.Apr.14 05:58 PM)HeadBustin Wrote: So what EXACTLY do the attributes determine?
Dexterity is an easy one...it helps to deliver hits and avoid hits.
Resistance...reduces damage taken in battle by a percentage.
Accuracy...better hits more often (?)
and then there is Strength...
Character Information states that "Melee weapons utilize strength heavily". Does this mean ranged weapons should avoid training strength as much? What if it is a requirement for my gun, does it then become more useful? and what is the difference between an encumbrance rate of 0.7 and 0.2? IS THERE A DIFFERENCE?!...also the wiki states that "The higher a players strength the higher their damage base becomes.". What is a players damage base? Is the wiki even reliable
Anyways sorry for the flurry of questions, but I am trying to determine the best path for my player. I use a shotgun btw, so if anyone has a suggestion that would be great.
Accuracy determines hit damage and chance to hit with ranged weapons.
Dexterity determines hit % for your melee weapons, and as you said, ability to dodge incoming attacks.
Strength determines your damage with a melee weapon. It should be noted, there is no damage cap on a melee weapon, while there is one on a ranged weapon.
For a shotgun user, training accuracy and dexterity is key. Keep your strength up enough so that it is 2 levels above the min requirements of your current shotgun weapon.
A little extra strength never hurts as far as ranged users go, that way you have the extra weight carrying ability to equip a belt if needed.
Zen says encumbrance rates do not matter so long as they are under 1.00, but players swear there is a difference.