Skill building Tips from Seven Laws!
2008.Nov.13, 10:10 PM
 
Post: #36
Punisher Wrote:stats do nothing for hideout hits...its weapon based

each weapon has a potential max

ma per level gives +1 to the max

the other skills dont matter for max but might for average im not sure

all specials hit higher max and with a higher average than the corresponding plain weapon

the only other variable in max hits is engineer cps for increased hideout hits

and for lessening these its hideout hardening, defend repair, and hardening by construction cps


I can see this happen. Skill does give me a similar feeling as the Career Point level.

Basic Rules, just stock up an Axe for hideout damage. Preferably, Ionized Axe.

Until you get an hold of a level 50 range weapons. They deal some amazing hideout damage.

Amend


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