Minions/Henchmen
2013.Apr.29, 11:43 AM
RE: Minions/Henchmen
Post: #3
stealing from the gang vault was not well thought out and could be removed. This really was the start of an idea and I hope others can expand on it and it can become part of the game. The game has the ability for more then 2 people to fight at a time. I would like to see that start to be used.
The idea behind stealing consumables was for npc's to have crimes open to them that players don't This would increase the value of the npc to the player.
The game needs to grow.
This post was last modified: 2013.Apr.29 11:47 AM by Aqualung451.

"You can get more of what you want with a Kind word and a Gun, then you can with just a kind word" -- Al Capone


Messages In This Thread
Minions/Henchmen - Aqualung451 - 2013.Apr.29, 12:43 AM
RE: Minions/Henchmen - TealJade - 2013.Apr.29, 02:18 AM
RE: Minions/Henchmen - Aqualung451 - 2013.Apr.29 11:43 AM
RE: Minions/Henchmen - filthymick - 2013.Apr.29, 02:06 PM
RE: Minions/Henchmen - Mock8800 - 2013.Apr.29, 03:44 PM
RE: Minions/Henchmen - Aqualung451 - 2013.Apr.29, 04:51 PM
RE: Minions/Henchmen - bconrad56 - 2013.Apr.29, 05:45 PM
RE: Minions/Henchmen - InPaceRequiscat - 2013.Apr.29, 06:09 PM
RE: Minions/Henchmen - Maccleod - 2013.Apr.29, 06:18 PM
RE: Minions/Henchmen - InPaceRequiscat - 2013.Apr.29, 06:38 PM
RE: Minions/Henchmen - InPaceRequiscat - 2013.Apr.29, 07:44 PM
RE: Minions/Henchmen - Aqualung451 - 2013.Apr.29, 07:41 PM
RE: Minions/Henchmen - Aqualung451 - 2013.Apr.29, 07:53 PM
RE: Minions/Henchmen - InPaceRequiscat - 2013.Apr.29, 08:52 PM
RE: Minions/Henchmen - johnsonhalo76 - 2013.Apr.29, 08:26 PM
RE: Minions/Henchmen - Aqualung451 - 2013.Apr.29, 08:33 PM
RE: Minions/Henchmen - Aqualung451 - 2013.Apr.29, 08:58 PM
RE: Minions/Henchmen - Dreadwind - 2013.Apr.30, 06:44 AM