2013.Apr.29, 12:43 AM
This needs major work before it is even ready to be brought up to the powers that be. Please help out. Thanks
When you get to Level 40 you should get Minions or Henchmen. Non-Player characters that you get to command.
Each minion is listed on the player sheets and, can be attacked. They can conduct crimes not avalable to regular players. They can find and steel items like easter eggs, Haloween candy, etc. (items that were mass earned in contests (and/or a new type of consumable item)) Minions give a passive bonus based on career type they posses. Minions fight with a player when the player is attacked (if they are not already in Hospital) They will also attack with that player if posable. Some minions may unlock new crimes for a player to conduct.
Minions must be payed at least every 7 days or they will quit and return to the hiring pool.
Starting at lvl 40 you can hire 1 minion every 3 levels. So a level 43 could have 2, a level 46 could have 3, etc.
Minions may be hired at $1Mil and must be payed 5k/week. On day 8 with no pay the minion will quit and return to the "Minion Hire pool"
Minion careers
Minion Careers may be worked just as player careers. They are:
Doctor:
Gives passive bonus of Reduced hospital stay /level.
Gives reduced combat damage when assighned to player protection.
can steel medical related items for player.
Lawyer:
Gives passive bonus of reduced jail time /level.
Gives reduced jail time and, reduced chance of being busted for crimes when assighned as crime asstant.
Lawyers can steel tax money, will/last testiments, city funding, etc.
Thug:
The Thug is the prize of the bunch. He gives a passive bonus in muggings player will take 100% of victom's cash.
Gives a grater chance on crimes /level and increase in cash earned /level
Thugs can steel anything, including items in gang vaults, though doing so rival gang may catch them and have a chance to hire them on the spot.
Thugs also give bonus damage done in combat when assighned to player protection.
(more careers can be created)
Minions can be assighned to duties they will conduct if they have the points Protect player, commit crimes, assist in crimes, and defend hideout. Minions will not attack rival hide outs but will defend.
minions may be played as if another game player with limitations. They can not have doner status. Enduance can be trained. many crimes may not be open to them (based on career type) career may NOT be changed. all improvements made by a player stay if the minion is lost. Minions have there own weapons and armor that they will never loose even if equipped with better by the player. Player equipped items will return to the player if the minion is forced to quit.(unless the minion is cought steeling from a gang's vault)
A thug cought in a gang vault may fight his way out. Any online player and all Minions assighed to defend the hide out will attack the thug. If he lives, he gets away, if not every gang member will have a timed chance to hire the thug. They must have an open slot, and the base hire cost.
When you get to Level 40 you should get Minions or Henchmen. Non-Player characters that you get to command.
Each minion is listed on the player sheets and, can be attacked. They can conduct crimes not avalable to regular players. They can find and steel items like easter eggs, Haloween candy, etc. (items that were mass earned in contests (and/or a new type of consumable item)) Minions give a passive bonus based on career type they posses. Minions fight with a player when the player is attacked (if they are not already in Hospital) They will also attack with that player if posable. Some minions may unlock new crimes for a player to conduct.
Minions must be payed at least every 7 days or they will quit and return to the hiring pool.
Starting at lvl 40 you can hire 1 minion every 3 levels. So a level 43 could have 2, a level 46 could have 3, etc.
Minions may be hired at $1Mil and must be payed 5k/week. On day 8 with no pay the minion will quit and return to the "Minion Hire pool"
Minion careers
Minion Careers may be worked just as player careers. They are:
Doctor:
Gives passive bonus of Reduced hospital stay /level.
Gives reduced combat damage when assighned to player protection.
can steel medical related items for player.
Lawyer:
Gives passive bonus of reduced jail time /level.
Gives reduced jail time and, reduced chance of being busted for crimes when assighned as crime asstant.
Lawyers can steel tax money, will/last testiments, city funding, etc.
Thug:
The Thug is the prize of the bunch. He gives a passive bonus in muggings player will take 100% of victom's cash.
Gives a grater chance on crimes /level and increase in cash earned /level
Thugs can steel anything, including items in gang vaults, though doing so rival gang may catch them and have a chance to hire them on the spot.
Thugs also give bonus damage done in combat when assighned to player protection.
(more careers can be created)
Minions can be assighned to duties they will conduct if they have the points Protect player, commit crimes, assist in crimes, and defend hideout. Minions will not attack rival hide outs but will defend.
minions may be played as if another game player with limitations. They can not have doner status. Enduance can be trained. many crimes may not be open to them (based on career type) career may NOT be changed. all improvements made by a player stay if the minion is lost. Minions have there own weapons and armor that they will never loose even if equipped with better by the player. Player equipped items will return to the player if the minion is forced to quit.(unless the minion is cought steeling from a gang's vault)
A thug cought in a gang vault may fight his way out. Any online player and all Minions assighed to defend the hide out will attack the thug. If he lives, he gets away, if not every gang member will have a timed chance to hire the thug. They must have an open slot, and the base hire cost.