Exp stop.
2010.Apr.14, 07:06 PM
RE: Exp stop.
Post: #2
(2010.Apr.14 02:30 PM)Mock8800 Wrote:  Some players like to focus on their skills instead of leveling. What I was wondering that instead of gaining exp you put a stop on your current level. And instead of exp you get a random Dev to a random stat.

To stop your level it would cost a certain amount of humanity and money. You could make it like a implant. Except you could select to remove this implant to start gaining exp again. However every time you stop it would cost more humanity and more money.

Please constructive criticism.

+1 except for the humanity cost.

4:30 pm FuN2PwN attacked you and lost. Zerkin ain't easy.
2:50 pm SuP3Rn00b attacked you and lost. Zerkin still ain't easy.
13.Aug.14 SuP3R1 attacked you and lost. See above.



Messages In This Thread
Exp stop. - Mock8800 - 2010.Apr.14, 02:30 PM
RE: Exp stop. - InPaceRequiscat - 2010.Apr.14 07:06 PM
RE: Exp stop. - Duchbag69 - 2010.Apr.14, 07:08 PM
RE: Exp stop. - ZeonOne - 2010.Apr.16, 08:07 AM
RE: Exp stop. - bconrad56 - 2010.Apr.16, 05:25 PM
RE: Exp stop. - Howlsong - 2010.Apr.20, 12:29 AM