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Full Version: Exp stop.
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Some players like to focus on their skills instead of leveling. What I was wondering that instead of gaining exp you put a stop on your current level. And instead of exp you get a random Dev to a random stat.

To stop your level it would cost a certain amount of humanity and money. You could make it like a implant. Except you could select to remove this implant to start gaining exp again. However every time you stop it would cost more humanity and more money.

Please constructive criticism.
(2010.Apr.14 02:30 PM)Mock8800 Wrote: [ -> ]Some players like to focus on their skills instead of leveling. What I was wondering that instead of gaining exp you put a stop on your current level. And instead of exp you get a random Dev to a random stat.

To stop your level it would cost a certain amount of humanity and money. You could make it like a implant. Except you could select to remove this implant to start gaining exp again. However every time you stop it would cost more humanity and more money.

Please constructive criticism.

+1 except for the humanity cost.
you'd end up regretting it when you get up in the higher levels when it takes forever to level..

ask anyone who is gunning for level 50 or 60 how much experience it takes...
Very very long time...
One week.
u think 50 or 60 is long? try going for 61 Sad
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