Travel time
2006.Oct.25, 09:10 AM
Travel time
Post: #1
To help prevent stalking of one player by another, maybe Z can add travel time to the game, so that you can't immediately go from zone to zone.
Having majored in Cartography (Map making) with emphasis in Urban Planning, I usually think about stuff like this.
There are three ways I though about how this would work.
1) If I was designing the game, each zone would have a location, and travel time between zones would depend on the zone you are in and the zone you are going to. For example, Midlands might be close to Rural, meaning a 2 minute trip, but farther away from Industrial, which might be a 5 minute trip. Downtown might be 3 minutes from Industrial, 2 minutes from Midlands and 6 minutes from Rural.
2) You could have a flat travel time between zones
3) You can have zone travel times be based on minimum level to enter zone, so Midlands takes longer than Rural.


Messages In This Thread
Travel time - Lostangel - 2006.Oct.25 09:10 AM
[] - matt5250 - 2006.Oct.25, 09:13 AM
[] - oddjob - 2006.Oct.25, 10:27 AM
[] - Chris Mangano - 2006.Oct.25, 11:25 AM
[] - Lostangel - 2006.Oct.25, 01:04 PM
[] - Lostangel - 2006.Oct.25, 01:06 PM
[] - TheGeek - 2006.Oct.25, 03:13 PM
[] - LordSkie - 2006.Oct.25, 03:25 PM
[] - TheGeek - 2006.Oct.25, 03:28 PM
[] - Chris Mangano - 2006.Oct.25, 05:30 PM
[] - LuparKoor - 2006.Oct.25, 06:32 PM
[] - Sam I Am - 2006.Oct.25, 07:03 PM
[] - LuparKoor - 2006.Oct.25, 07:53 PM
[] - Jack Daniels - 2006.Oct.25, 07:56 PM