The AL economy problem
2009.Feb.11, 12:40 PM
 
Post: #8
So the question is:

What direction can Zen take us, that encourages the need for lots of in game cash to encourage and increase donations => boost the market without upsetting the economy too much?

Just like has been alluded to, there comes a point where you have all/most all of the toys.. have as much housing as you are comfortable getting...

what next? a new type of consumable items? Special ammunition? What types of things could be added to encourage spending without something unbalancing like flat out selling special weapons?

Discuss....


Messages In This Thread
The AL economy problem - Gornikel - 2009.Feb.11, 10:02 AM
[] - Acooper - 2009.Feb.11, 10:05 AM
[] - Marlo - 2009.Feb.11, 10:06 AM
[] - ZeonOne - 2009.Feb.11, 10:26 AM
[] - Punisher - 2009.Feb.11, 10:32 AM
[] - Moriarty - 2009.Feb.11, 10:47 AM
[] - ZeonOne - 2009.Feb.11, 11:07 AM
[] - infinite93 - 2009.Feb.11 12:40 PM
[] - alinutza - 2009.Feb.11, 12:50 PM
[] - LikeWhoa - 2009.Feb.11, 12:52 PM
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[] - TommiTheTaco - 2009.Feb.11, 01:15 PM
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