Full heal stims
2008.Nov.11, 02:16 PM
 
Post: #12
Again we are looking at a diff value to each level of player... with a regular stim you come out at half health as long as you use stims to erase the entire hosp stay...

the value would have to be the same to each player so the idea should be re thought....

I am just trying to find the solution that work in a fair manner...


Messages In This Thread
Full heal stims - biffbaffboff - 2008.Nov.11, 12:33 PM
[] - Promathia19 - 2008.Nov.11, 12:48 PM
[] - biffbaffboff - 2008.Nov.11, 12:52 PM
[] - randomjacker - 2008.Nov.11, 01:03 PM
[] - biffbaffboff - 2008.Nov.11, 01:06 PM
[] - randomjacker - 2008.Nov.11, 01:08 PM
[] - biffbaffboff - 2008.Nov.11, 01:11 PM
[] - randomjacker - 2008.Nov.11, 01:19 PM
[] - ShadowKid - 2008.Nov.11, 01:22 PM
[] - biffbaffboff - 2008.Nov.11, 01:29 PM
[] - ZeonOne - 2008.Nov.11, 01:59 PM
[] - randomjacker - 2008.Nov.11 02:16 PM
[] - biffbaffboff - 2008.Nov.11, 02:20 PM
[] - randomjacker - 2008.Nov.11, 02:21 PM
[] - randomjacker - 2008.Nov.11, 02:22 PM
[] - randomjacker - 2008.Nov.11, 02:23 PM
[] - biffbaffboff - 2008.Nov.11, 02:26 PM
[] - thatthingufear - 2008.Nov.11, 02:29 PM
[] - randomjacker - 2008.Nov.11, 02:40 PM