near death/critical conditioned players
2007.Feb.26, 09:56 PM
 
Post: #8
As I am still pretty new you may be able to do this and possibly tie in HP regen to the resistance stat. That would also solve the second request.


Messages In This Thread
near death/critical conditioned players - noblebandit - 2007.Feb.24, 10:15 PM
[] - zenith - 2007.Feb.25, 02:00 AM
[] - matt5250 - 2007.Feb.25, 03:49 PM
[] - Rafallol - 2007.Feb.25, 04:57 PM
[] - oddjob - 2007.Feb.25, 10:33 PM
[] - Ushanewnewba - 2007.Feb.25, 11:39 PM
[] - matt5250 - 2007.Feb.26, 02:05 PM
[] - Saerin - 2007.Feb.26 09:56 PM
[] - oddjob - 2007.Feb.26, 11:41 PM