near death/critical conditioned players
2007.Feb.25, 10:33 PM
 
Post: #5
Its a good idea so long as it meshes with the new gang war respect code.

if i understand the new war respect code correctly:

if a 19 attacks a 20 and barely loses, and a 16 finishes off the 20, the attackers net 1 respect. ( -3, +4 )

if the 16 attacks the 20 and loses, and then the 19 attacks and wins
( -1, +3 ) the attackers net 2 respect for essentially the same battle.



Also, would be a good reason though to introduce an item stronger than the bioplex protein recovery. I hate having to always use 5 or 6 of those at a time as it is, and this would make HP restoration even more crucial, which i think could be cool for the game.


Messages In This Thread
near death/critical conditioned players - noblebandit - 2007.Feb.24, 10:15 PM
[] - zenith - 2007.Feb.25, 02:00 AM
[] - matt5250 - 2007.Feb.25, 03:49 PM
[] - Rafallol - 2007.Feb.25, 04:57 PM
[] - oddjob - 2007.Feb.25 10:33 PM
[] - Ushanewnewba - 2007.Feb.25, 11:39 PM
[] - matt5250 - 2007.Feb.26, 02:05 PM
[] - Saerin - 2007.Feb.26, 09:56 PM
[] - oddjob - 2007.Feb.26, 11:41 PM