near death/critical conditioned players
2007.Feb.25, 02:00 AM
 
Post: #2
First off, this isn't a bad idea.

The reason nobody can attack someone less than 50% health is to prevent power-leveling exploitation. It's also implemented because players were getting extremely cheap kills during wars when the person would just peep their head out of the hospital only to be sent back with 2 damage.

Zenith [2]
Game Creator and Admin


Messages In This Thread
near death/critical conditioned players - noblebandit - 2007.Feb.24, 10:15 PM
[] - zenith - 2007.Feb.25 02:00 AM
[] - matt5250 - 2007.Feb.25, 03:49 PM
[] - Rafallol - 2007.Feb.25, 04:57 PM
[] - oddjob - 2007.Feb.25, 10:33 PM
[] - Ushanewnewba - 2007.Feb.25, 11:39 PM
[] - matt5250 - 2007.Feb.26, 02:05 PM
[] - Saerin - 2007.Feb.26, 09:56 PM
[] - oddjob - 2007.Feb.26, 11:41 PM