The AL economy problem
2009.Feb.12, 03:23 AM
 
Post: #30
The ideas that are shot down most often is ideas like specialized bullets.

People who have worked on accounts for a long time do not usually fancy the idea of someone just buying 100 credits to beat them with 30% of the effort they have done.


Ideas that would work for everyone is consumables that effect different aspects of the character, and makes training more easy. People love to train.

Like:

Hire Martha Stewart (or something daft like that) for 1 hour for around 300 creds, and she increases Happiness gain dramatically.

Buy Speed or Amphetamine 300creds, and it increases EP gain with 70-80% for 30 minutes.

That would be big credit drains, would possibly keep price on credits higher, but I think increased prices on credits just signalize that people earn more cash a day/month now since the avg level in AL is dramatically increasing.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.


Messages In This Thread
The AL economy problem - Gornikel - 2009.Feb.11, 10:02 AM
[] - Acooper - 2009.Feb.11, 10:05 AM
[] - Marlo - 2009.Feb.11, 10:06 AM
[] - ZeonOne - 2009.Feb.11, 10:26 AM
[] - Punisher - 2009.Feb.11, 10:32 AM
[] - Moriarty - 2009.Feb.11, 10:47 AM
[] - ZeonOne - 2009.Feb.11, 11:07 AM
[] - infinite93 - 2009.Feb.11, 12:40 PM
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