new combat code
2007.Feb.03, 12:05 PM
 
Post: #26
I like the idea of a fight being close or ranged, but I think it should be an option that all players can set. i.e. The defender and attacker would each have a ste of tactics they use.

I also think that choosing (for example) ranged should make your ranged attacks stronger, but make you more vulnerable to a melee attack that may sneak through.

It would make for more entertaining combat reports too if we could 'see' the players move close and further away from eachother.


Messages In This Thread
new combat code - matt5250 - 2006.Oct.04, 06:24 AM
[] - Scipio - 2006.Oct.04, 07:25 AM
[] - zenith - 2006.Oct.04, 01:28 PM
[] - matt5250 - 2006.Oct.04, 01:48 PM
[] - 666666 - 2006.Oct.04, 03:42 PM
[] - zenith - 2006.Oct.04, 04:53 PM
[] - matt5250 - 2006.Oct.04, 04:53 PM
[] - Lostangel - 2006.Oct.04, 05:54 PM
[] - fading3 - 2006.Oct.04, 07:25 PM
[] - matt5250 - 2006.Oct.04, 08:11 PM
[] - fading3 - 2006.Oct.04, 08:31 PM
[] - LordSkie - 2006.Oct.05, 03:57 AM
[] - matt5250 - 2006.Oct.05, 04:31 AM
[] - peajew - 2006.Oct.05, 11:25 AM
[] - zenith - 2006.Oct.05, 01:00 PM
[] - fading3 - 2006.Oct.06, 07:52 AM
[] - Druchii - 2006.Oct.06, 01:39 PM
[] - oddjob - 2006.Oct.06, 01:53 PM
[] - oddjob - 2007.Feb.01, 04:39 PM
[] - matt5250 - 2007.Feb.01, 05:07 PM
[] - oddjob - 2007.Feb.01, 06:01 PM
[] - Ushanewnewba - 2007.Feb.01, 06:44 PM
[] - Eaglefreak - 2007.Feb.01, 06:55 PM
[] - Ushanewnewba - 2007.Feb.01, 07:42 PM
[] - Thor - 2007.Feb.03, 10:29 AM
[] - lawson - 2007.Feb.03 12:05 PM
[] - oddjob - 2007.Feb.03, 05:45 PM